LittleBigBang : The Evolution Of LittleBigPlanet


LittleBigBang : The Evolution Of LittleBigPlanet ( in HD ) from Media Molecule on Vimeo.

[EDIT: highly recommended to follow the link above and watch it ‘fullscreen’ in HD. then you can actually read the names of the little people floating about!]

Here is a video which gives some insight into how Little Big Planet ( and Media Molecule! ) evolved from next to nothing into what it is today! This was generated from our source control repository using a awesome tool called codeswarm. Each dot represents a different file, and they “swarm” towards the user who edits them. So not only do you get to watch files move around, you can see when various members of the team joined ( roughly! ).

Timeline events of note:

0:00 : In the beginning were Dave and Alex - February 2006! At this point the company was 6 people - Dave, Alex, Mark, Kareem, Chris and Francis

1:10: We have a build server! As time goes on you can see a cluster of bright white dots around the build server, because no-one else ever touches them. Largely meaningless, but pretty.

1:17 : Almost every source file in the project surrounds Jon as he changes our v2 vector class GetX(), GetY() and GetZ() accessors to getX(), getY() and getZ() to match with the Sony vector libraries.

1:56 : Luke resaves every level in the game for some reason, and adds texture compression for loading win.

2:03 : Luke adds “plan” files, which are mini files extracted from levels representing one object - when you send your friend an object in the beta, it’s sending a plan file. Your inventory is made up of lots of these!

2:11 : The build server is going great guns with multiple different builds happening nightly, an on-demand Deploy build, and a continuous integration server.

2:21 : Craig is making lots and lots of toys for you to win as you play through the main game - plans again.

2:30 : Bang up to date - the sudden musical and visual cutoff is an intentional nod to the fact that this project is not a dead entity, will not fade away but an evolving organism by you the community with your content, and by us at Media Molecule as we support the game in a variety of ways; a bricolage of media and emotion, a juxtaposition of form and function, blending the old with the new in a mystical symbiosis of code, art, talent and win. In a mirror. So there we have it - essentially a lot of dots moving around but it’s quite pretty and also a little bit informative. EDUTAINMENT.

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27 Comments!

Oh wow…not sure what to say here

Wow, cool stuff. Definitely makes one appreciate all of the different tasks that go into such a project. Can’t wait to see it again a few months after release! :)

Wow that’s pretty cool, who’s that massive green user?

That is so cool! And the music really goes well ^__^ One day, I too hope to become part of your time-line, seeing as I am about to start university to study Video Game Design, and in the 3rd year, you go into industry, so expect to receive a letter and CV from me, begging to come and work with you xP, in the not too distant future :D Naturally between now and then, i shall work extremely hard toward proving myself, in the hope that one day, i will be up there with the big guns 8D

Alex (PSN:Arekkz) | September 27th

unbelievable…

Jinfash | September 27th

So beautiful :’)

My computer has low RAM so the video was very very choppy, but I still saw what was going on pretty good. I’ll watch it again on another computer.

It’s really cool how you guys where once just a small group and turned into this huge deal in such a small time frame if you really think about it.

I’ll continue to support you guys with every game you come out with, because I’m sure they will be just as fun as LittleBigPlanet will be.

Good work guys, and congratulations on LBP!
I’m hoping to get into the Beta soon, and LBP will be a first day buy!

Brilliant, amazing to see it all come together like that, thanks for sharing.

Cheers QuozL

QuozL | September 27th

This is a great way to see who’s been slacking off!

Johnny | September 27th

cool CAN YOU ACTUALLY DO THIS IN GAME????
I tried posting a comment and it was denied for no reason

How DARE you capitalize method names!
;)

senocular | September 27th

Das sieht soooo geil aus! Weiter so! =D

Are you sure you want us to play your game? Um. Perhaps you’re all a bit ahead of the creative curve. :) btw, nice music selection.

justanotherfan | September 27th

Ryan, you can’t do that in-game it’s not LBP they’re just showing you (on another program) what their development looks like.

“Luke resaves every level in the game for some reason” Luke, you so crazy! =)

Kirathian | September 27th

That was absolutely the coolest thing I have ever seen…

Joshua | September 27th

COOOOOOOOOOOOOOOOOOOOOOOOOOOOOL!

Moldypotato | September 27th

Nice, i dont think they’ll ever be need for a littlebigplanet II, as long as you keep adding to it, but i guess in years to come you guys hav to keep making money lol

Hahaha, that’s pretty clever. Nice, ambient video.

Peder landsverk | September 29th

Awsome! You guys rule. This is the game that I’m most looking forward to ever. I’ve never been this excited about a game. Thanks Media Molecule =)

How dare you educate me O.O

WOW! that’s an evolution! You lad’s and lady’s from media molecule are awesome!

Making the Best Game Ever!

I really wish i got a beta key. =[

LBP_obsession000 | September 30th

Very cool video. Also, considering that source control, build management, and release engineering is what I do…I am geeking out big time over that video. Thanks for posting!

way cool :>

King of Clubs | October 3rd

Looks Epic

Mubashir | October 15th

Ladies and gentlmen, this (pause) is art! kind of.

john keen | October 15th

Anyone know what the music is? I’m not great at identifying classical off the top of my head but excellent stuff.

Eric | October 16th

Ah, the music is posted at Vimeo: Mendelssohn’s Fingel’s Cave Overture.

Eric | October 16th

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