The folks from Polygon followed us around for a while, and put together their various findings into this huge making of Tearaway article. It’s a story about the history of the game, and how it grew from the splendidly weird thing that it used to be, to the splendidly weird thing it is today!
Crowle, using his ability for describing things simply, summarizes Tearaway’s development in three acts.
Act 1, he says, was a mix between a dungeon crawler where players attack enemies and loot their remains, and the classic arcade game Qix where players cut out sections of the floor. In practice, that meant players used their fingers to cut out Sandpit’s ground, with Vita’s camera showing a real world video feed below it. So players would cut out the ground around an enemy, and the enemy would “fall out of the game,” at which point players would “unlock” them and be able to make them in papercraft form outside the game.
The project’s second act, says Crowle, came with two big ideas: The team added a character in the world who could run around the player’s fingertips, and gave the game a new open world role-playing structure. For much of this period, the game took on the name “Uncovery.”
Crowle, always looking for visual ways to explain things, wrote and animated a comic book showing how it would work. An “adventurer” with a boxy look and a camera around his neck would explore the world, find animals to ride, take photographs of the world and earn experience by snapping shots of specific items.
Read the full article over on Polygon
The Autumn is upon us, and it seems appropriate that as the leaves outside turn golden, so do does Tearaway. Just like the trees outside our studio, we’re not quite there yet, not fully Gold, we are well on the road to releasing, with only a few more weeks until November 22nd!
The best part of Autumn is Halloween (amiright?) and we thought we’d celebrate the game’s imminent release, and this golden season, with a Halloween themed papercraft plan for you all to decorate your homes with at this most creepy of times!
A little way into playing Tearaway, you’ll discover you need a pumpkin to scare off some rowdy crows. Once you find one, you’ll be asked to give it a scary voice, using the PS Vita’s mic, and also a spooky face, which you can make by cutting out virtual paper shapes. You’ll also collect a papercraft plan of the pumpkin, just one of many than you’ll be able to collect and make as you play through Tearaway.
Tearaway’s lead designer Rex Crowle has given the Pumpkin papercraft plan a spooky makeover, and we’d like you to have it now!
You can download the papercraft plan here!
Please enjoy making this pumpkin, and please send pictures of your creations to us on twitter: @tearawaygame.
Feel free to modify it as you wish!
Even though Tearaway is a single player game; a personal journey shared by you, and your little messenger friend, iota or atoi, we couldn’t resist giving Tearaway players the chance to express them selves creatively. We’ve already talked at length about the oodles of papercraft models you can collect as you play through the game, but there are also in-game challenges that will allow you to personalise the world as you travel through it.
A squirrel who needs a new crown, a chap whose moustache has been stolen by crows, and a pig that’s too ugly … these are all examples of problems you’ll be asked to solve through the cutting out of virtual paper shapes.
When the time comes to get crafty, you’ll be presented with a virtual cutting mat, and a selection of coloured paper sheets. Using the pencil tool, you can trace a shape that you want to cut out using the front touch. If you make a mistake, you can erase your flawed pencil lines with the eraser tool, but once you’re happy with the shape, hit the scissors icon to cut it out. You can layer multiple sheets on top of one another, just like using real paper, and once you’re happy with your decoration, you can save into your collection. Now you can use it to decorate certain things in the world, and bring a smile to unattractive pigs everywhere.
Most importantly of all, you can customise your papery messenger. You can remove any or all of their features and replace them with whatever you like, either choosing from a list of pre-made animated items such as eyes, mouths, and various shapes like hearts or stars, or you can make your own from scratch. The pre made ones must be purchased with confetti, colourful paper fragments that you’ll collect as you play, but making your own is free! We’ll be working on releasing some extra decorations later down the road too.
The whole process is pretty similar to convincing someone to hold still whilst you glue paper all over their face, except you can also peel off their existing features too (eww). You can merely change atoi’s smile, or you can make them look completely different, Our lead designer Rex decided to model the messenger below after himself, but check out these other examples to see some of the other weird anew wonderful things the team have been making recently.
Tearaway is out on November 22nd, and you can pre order now!
We’ll be at the Eurogamer Expo for the whole show, and with us we’ve brought Tearaway. Come and find our papery booth at the back of the Playstation area, and get your hands in our new game!
We’ll be giving out neat Tearaway freebies, like papery Messenger Headbands, and four different badge designs. We’ve got a cute photo opportunity where you can pose with a real papery version of atoi, and if you pre order Tearaway from Game at the show, you can get one of these exclusive key rings of Sackboy dressed as iota (as well as the usual pre-order goodies; an exclusive skin and papercraft template for the Rideable Pig, plus iota and atoi costume for use in LittleBigPlanet.)
Come and say hello, we can’t wait to meet you :)