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PAX Fan Meet 2010

2010September 1st

Attention PAX attendees! Tom and I (Spaff) are going to be at the show and we’d love to see you.

We’ll be spending most of our time over the three days at The LittleBigPlanet area of the Sony booth, where you’ll be able to get your hands on LittleBigPlanet 2, and maybe browse the Sackboy related goods in the merchandise stall.

We’ll also have some of our community all-stars (Jaeyden, Morgana25, Comphermc, and ConfusedCartman) at the event who will be jamming and creating things live,  so you can see what kind of things can be made with the new tools, and get some handy hints and tips from them on building your own levels.

Additionally we’ll be presenting various aspects of the game at the LittleBigPlanet ‘Genius Bar’, and we should have some special play challenges and other crazy things going on, so pop on by and say hey!

See you at PAX!

P.S If you come and high five me or tom, we’ll give you a badge to celebrate how awesome you are, until we run out of them of course. :)

Posted by: Spaff

Categories: LittleBigPlanet

The advanced logic tools in LittleBigPlanet 2 enable you to build all sorts of funtionality. In big projects you can find yourself with endless microchips nested within each other.
These can build up over time and get pretty insane - Looks like John got a bit stuck when he went to fix something in boss from LittleBigPlanet 2’s first Story Level theme. if only the sequencer had existed when this level was first made ;)

From: John
Subject: Help!!
Date: 9 August 2010 18:23:55


Anyone want to help me debug my level lol :)


Oooooh!

John - use the notes tool! Comment your code! ;)

After yesterday’s post about the real life POD, we received a whole bunch of cool creative things in our virtual mailbox, including this fine sand sculpture sent over by Rhyfelwr.

“It took about 6 hours to complete with zip and smiley face and gathered quite a crowd!”

Oooooh!

Also, Drxfrostee sent word that he had also made a real scale POD a while ago, and mighty it is too!

Oooooh!

There have been quite a few renditions of PODS about, but nowhere near as many pictures of Sackboy and pieces of fan art that we get sent. In the tea point in our new studio, we’ve covered the walls in the art we get sent - this is just some of it, there’s more dotted all about the place here!

Oooooh!

Oooooh!

Oooooh!

Thanks to anyone who’s ever sent us some art or a letter or anything, we do try and display as much of it as possible so the whole team can see it, it’s very encouraging, especially at the end of a big project!

Posted by: Spaff

Categories: LittleBigPlanet

The other week over on the LittleBigPlanet Central forums, EatMyDst and SackRacer77 posted up some photos of their latest project -  an epic 1:1 scale real life cardboard POD!


Pretty impressive guys! For anyone wanting to try their hand at building their own, the guys very kindly posted up some blueprints and a few instructions. I’ve heard it takes quite a lot of work, but don’t let that put you off!

Remember to send us links to any PODS you make, or anything else for that matter. :)

We get lots of interesting/random/silly email threads around the office here at Media Molecule - and some are simply too good not to share with teh internets. So we thought we’d start a new blog feature, “Emails from the Molecule”.

A few weeks ago one of our über programmers, Chris, sent this email around the office when he started to play around with some of the advanced logic tools available in LittleBigPlanet 2.

From: Chris
Subject: How powerful is LBP2 electronics?
Date: 24 July 2010 15:12:36


Thought I’d have a fiddle with LBP2’s logic capability, drawing on some digital electronics experience – wanted to share my first digital circuitry…


Oooooh!

That’s an 8 bit parallel access store, typically used for mainting values locally in registers in CPUs. The key is that you set the values you want, jump on the button, and they get ‘saved’.  Awesome!


From there you can build integer units – crucially, all using a controlled store. Unlike the calculator level in LBP1, this allows you to create sequential instructions that operate on cycles – effectively a CPU, combined with indexable controlled store – aka ram. Plonk on top of that a grid of square lights…. aka pixels.


- Chris

It’s Stephen Fry!

2010July 6th

Did you know that the King of awesome himself; the one and only Stephen Fry, will be returning as the narrator in LittleBigPlanet 2?

Yesterday was the second time that we managed to trap him inside a recording studio, where we asked him very kindly to read words into a microphone for us. Kenny, Martin and Jonny were there to orchestrate it, and we can’t wait to hear the results!

Oooooh!

Posted by: Spaff

Categories: LittleBigPlanet
Tags: jonny kenny martin stephen fry

The friendly folk from the PlayStation blog popped into our new studio last weekend and recorded an interview with Mark and Alex. They discuss all things LittleBigPlanet 2, and even how one of our QA guys made his own Popit with the new tools, crazeee town.

Posted by: Spaff

Categories: LittleBigPlanet
Tags: alex evans mark healey popit

Over on Eurogamer’s Digital Foundry, there’s a rather in depth technical jargon filled interview with your friend and mine, Alex Evans. And when I say Jargon filled, i mean it.

I hate anything, as a matter of taste, that operates at the ‘per object’ level, or has arbitrary limits like ‘oh you can have two hero lights and then the rest is baked into an SH probe’ or ‘oh we’ll just lightmap everything’.

If you speak Alex Evans, then why not head over and read the full interview!

A wee while ago a film crew came around and filmed a few segments with some of the Molecules - this appears to be the first one, with our very own John B, and also Star creator Lucas Sparks (AKA Darknessbear)  talking about LittleBigPlanet whilst cameras zoom around at jaunty angles!

Posted by: Spaff

Categories: LittleBigPlanet
Tags: darknessbear johnee

Hello :)

Everyone here at Mm Towers is incredibly excited and proud to officially unveil our new game, sequel to our beloved and award winning LittleBigPlanet - it’s LittleBigPlanet 2!

Oooooh!

Building Mm and creating/releasing LBP1 has been quite an adventure for the Molecule. There have been many ups, and some downs, but one thing has really kept us going and that’s our community.  Since the unveiling of LBP1 at GDC in 2007 we have felt the support of an amazing, talented group of people. This same group of people is responsible for the 2.3 million levels that now exist in the LBP universe - and so the experiment/collaboration continues with LBP2 :)

The team here at Mm is working really hard to get some very exciting new features out to you all. We truly can’t wait to see what you, the talented guys/gals of the extended LBP team, will do with this stuff.  Head on over to LittleBigPlanet.com where all the juicy information is!

Once you’ve seen everything, why not join some conversations about LBP2, either below, on twitter, or on the official LittleBigPlanet Forums. And don’t forget you can send us an email over here, the team would love to hear from you.

Lots of love,
Siobhan

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