Move Masterpieces
2011December 8th
Behold yee the winner and honourable mentions of the recent Move Masterpiece contest over on the LittleBigWorkshop forums.
All of these wonderful meisterworks were made with the Move Paint tool from the LBP2 Move pack, look at them shine and sparkle with their pixelated inks!
The Winner

September Girl By natuhito
Although there was much deliberation, there’s no denying that September Girl was our favourite Move Masterpiece entry!
We saw plenty of Sackboy and Sackgirl paintings but what really caught our eye with this particular painting was the way that natuhito had managed to capture pure human emotion and expression into the portrait.
The level of detail involved is simply superb with such an incredible amount of detail and attention put into ensuring that the painting is suitably symmetrical for a human being and that the shadowing and lighting across the whole piece was spot on to help truly bring the painting to life!
Honourable mentions

Alice In Zombieland By Foreva-Dead

London’s Burning By Olmco

Lone Wolf By Haymurus

Scribbled Scenery By Slapp-Me-Do

Starry Night By RedJackal1

The Little Elf By Konfedia

The Thinking Creator By Crasher360

Tree of Hope By BloodSynlol
Move Paint Meisterworks
2011November 2nd
Since the launch of the Move Pack, all you Sackboys and Sackgirls have been busy beavering away with the new tools, and making all sorts of cool new things. One of those new tools is Move Paint, a tool that turns the Move controller into a digital paintbrush, allowing you to create your own stickers, textures and in combination with the Sticker Panel, animations.
The video below highlights some of the incredible creations made for the Move Madness contest over on the official LBP forums... it’s a must see.
Pumpkin roundup 2011
2011November 1st
Wow. You lot are so super creative, even your pumpkins are awesome. Thanks to everyone who sent us in their spooky halloween self carved mega pumpkins this year, here’s a selection of them to gaze at. If you made a LittleBigPlanet or Mm themed pumpkin then please post it in the comments so we can see it!
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Vote for LBP2 in the Golden Joystick Awards
2011October 10th
There’s still time to vote for the Golden Joystick awards, where LittleBigPlanet 2 is up against some very tough competition to win an Action / Adventure award!
If you had a few seconds spare, we’d be very happy indeed if you could spend them voting for us! Thank you. <3
LittleBigPlanet Fan Meet Recap. Hint: it was a success!
2011October 4th
Just a couple weeks ago, we held our annual LittleBigPlanet Fan Meet at the Eurogamer Expo in London. A handful of Molecules, dressed in pink stripes and wearing big grins, attended the show, met with fans who exchanged their fan art for exclusive T-shirts, and gave them the chance to earn special in-game pins.
Thanks to our friends at PlayStation, we were able to take over their PlayStation Access area for the afternoon. After getting their hands on their shirts (and giving Alex Evans a high-five), the eager line of fans bundled inside the room, and we held an expanded developer session. John and I led the proceedings, showing off all the new elements of the recently released Move Pack: the create tools, new story levels, cut-scenes, and mini-games. John then opened up some of the levels from the pack, and from LittleBigPlanet 2, in Create mode, showing everyone how they were put together, and what made them tick.
John plays with one of the crowd!
Fans gaze upon the Move Pack.
After some multiplayer challenges and a weird and wonderful Q&A session, it was time to say goodbye to everyone for another year and head off to the official after-party. There, we took over a big TV and challenged party goers to beat us at our own game!
By the end of the party, it was clear that it was impossible to take a normal picture of John.
Thanks everyone for coming along. We had a great time, as we always do, and we’ll be sure to see you all again some time next year!
Eurogamer Move Sessions Update
2011September 23rd
Everyone get excited: We have some Scheduled times for our LittleBigPlanet 2 Move Pack sessions at the Eurogamer Expo this weekend. Please come by the Sony Access area on the show floor (you’ll see it behind the PS Vita booth area!) to sign yourself up and say hello! :)
Friday
- 15:00
- 15:15
- 15:30
- 16:00
- 16:15
- 16:30
- 17:00
- 17:15
- 17:30
Saturday
- Fan Meet: 16:30
Sunday
- 13:00
- 13:15
- 13:30
- 14:00
- 14:15
- 14:30
- 15:15
- 15:45
- 16:00
See you there!
LittleBigPlanet Fan Meet 2011 at Eurogamer Expo
2011September 22nd
Leaving it to the last minute? Us? Never.
The Eurogamer Expo started today, games as far as the eye can see for everyone to play, yay!
As usual we will be there this weekend to say hello to you all!
We’ll be doing some developer sessions as part of the PlayStation Access area on Friday and Sunday, talking about the new Move pack and giving people the chance to ask us weird and wonderful questions.
On Saturday we will be having a fan meet, where you will be able to High Five the one and only Alex Evans, and get your Touching Royalty pin! This is your chance folks!
Fan Meet
The Fan meet will be at the PlayStation Access area on Saturday at 16:30 until 17:30.
If you bring us a piece of LBP Fan art, no matter how terrible yo think it might be, then there might be something in it for you* - hint hint!**
(*until we run out of cool things to exchange!)
(** you really should bring some fan art)
If you attend the fan meet, you can also get your Fan Meetup pin!
Move Sessions
If you’re interested in attending a session and hear us talk about the Move pack, and answer some Questions, then you can book yourself in by heading to the PlayStation Access booth and asking about LBP sessions! We have sessions on Friday and Sunday.
Party
If you happen to be going to the Eurogamer / Sticktwiddlers party on Saturday night, then you’ll find us there too, along with some LBP related challenges to undertake!
See you there folks! Tweet @thespaff for more info or if you get lost!
Found Art: Jim’s Move Paintings
2011September 15th
The paintings below were created by Jim Unwin (http://jimunwin.com), designer of LBP’s User Experience, also known as the guy who makes hundreds and thousands of teensy icons to fill up your Popit. Even better, they were created in Move Paint, a new tool in The Move Pack (out now!) that allows you to paint your own stickers, or create masterpieces of modern art by using the Move Motion Controller like a glowing digital paintbrush…
Have you tried painting with Move yet? Link us some meisterworks folks!
The LBP2 Move Pack is out today!
2011September 14th
The latest update for LittleBigPlanet is out today! The LittleBigPlanet 2 Move Pack combines the PlayStation Move controller with the world of LittleBigPlanet, and with five giant story levels and seven side levels, this is LittleBigPlanet’s biggest DLC Pack pack to date!
The LittleBigPlanet™2: Move Pack features a new story mode – The Rise of the Cakeling – in which a rogue cake threatens doom and destruction, and you Sackfolk must once again attempt to restore peace to Craftworld. This time though you’ll have a brand new toy to make things easier, The Brain Crane; a new powerup that allows you to control objects with the power of your mind, freaky!
A new suite of new creative tools give you the power to create your own Move games, record fluid motions, and paint your own stickers, whilst a boatload of new stickers, materials, decorations, costumes, music, sound and sequencer objects will vastly broaden your creative palette, and make your Popit heave at the seams.
Move pack is out today and comes in at $9.99 / £6.29 / €7.99. Find out more about the Move pack over on littlebigplanet.com
LittleBigPlanet 2 Code Swarm
2011July 7th
This video shows the creation and editing over time of all the code and content in LittleBigPlanet 2…
What am i seeing???
- Each little dot represents one file in the game. Different file types are different colours.
- If a file isn’t already on the screen when it was added to the game or updated then it will spawn in a random place and then gravitate towards the person who created it or edited it.
- If a file is edited by someone else then it will gravitate towards that person, which is why you sometimes see files dance from person to person.
- If a file isn’t updated again within a few days then it will eventually fade out.
- You see massive clusters around one person when they have edited or created a bunch of files – often, when making a change to “one thing” such as a level, you’re actually creating lots of little files, so if you edit several levels and submit your changes all at once you’ll be rewarded with an explosive halo of lights.
It doesn’t go right back to the beginning of the project - it starts from the point this “branch” of the game was created within our source control repository.
The music is an edit of my LBP1 Pod music!
