Not too long ago (ok it was quite a while ago actually) some folk from the Institute of Play came to visit us here at Mm towers, and filmed us talking about LittleBigPlanet for a series of videos entitled Playmakers.
Playmakers is an exploration of the experiences and innovations that are leading the way for learning design in the twenty-first century. The seven videos in this series introduce you to a range of people working at the intersection of games and learning, from teachers who happened on the power of play through trial and error, to commercial game designers who set out to make one great game and ended up empowering millions of users to make their own.
The video featuring us has just been published, and we thought some of you might like to see it. If you’re interested you can also take a look at the rest of the Playmakers series too, it’s really rather interesting!
A week or so ago was the Mid-Autumn Festival in China and Vietnam, which also happened to correspond quite closely to the launch of LittleBigPlanet PS Vita. The Sony teams in that part of the world took the opportunity to combine both occasions, and created these rather special mooncakes, a cake traditionally eaten during the festival.
We missed eating them at the right time, but we nommed them up nonetheless! Happy belated Moon Festival people!
Last night, around the same time Usain Bolt pzwned the 100m sprint at the London 2012 Olympics, the seven millionth level was published to the LittleBigPlanet servers.
It’s been nearly four years since LBP was published, and a lot has happened in that time; for the game series, for us, our friends at PlayStation, and for you guys too.
We wanted to celebrate this incredible milestone with some hardcore statisfaction - for instance, did you know that there were 37,641 levels published just last week? That’s 5377 levels per day, meaning for every minute of the day, 3.7 levels are uploaded.
These stats alone show that despite the game series being fairly old, it is in no way slowing down, and the community is as strong and active as ever before. But there are more! More statistics and achievements we want to share with you, and as as we gathered these together, we uncovered more and more interesting / amazing / hilarious/ weird things to shout about, and we got a bit carried away…
We ended up with this monolithic, and randomly christmas tree shaped infographic, illustrating the road to 7 million levels - from announce, to now, and beyond towards the new LBP games coming out this year.
Thanks to all of you, our LBP playing friends, these achievements are all down to your support and creativity! Now get ready for a FULL FRONTAL FACT BLAST! (Click for biggie)
The PlayStation Blog has a full announce article up, with some messages from us, and from the fab team at UFG, and a wizzy launch trailer too, ooh shiny.
It has really been a joy to collaborate with all of the folks at Mm. Since the project’s inception, they have been great partners in getting to where we are today. Looking ahead, we can’t wait for all of the LBP fans out there to get their hands on LittleBigPlanet Karting. The LBP community is unparalleled in the gaming world for the passion and creativity they bring and it’s going to be very exciting to see where they’re able to take this new journey for Sackboy.
Our goal with LBP Karting has been fairly simple – provide a fast-paced experience that captures the best of classic Karting gameplay, married with the unbridled creativity of LBP. This new adventure will be accessible to players of all ages and have all of the variety necessary to satisfy both the hardcore and more casual players.
Head on over to the PlayStation Blog to hear more about the project, and watch the snazzy video!
Break out the bubbly and dance on the tables! At least that’s what we’re doing this week after LittleBigPlanet 2 picked up two awards at this years BAFTA Video Game Awards Ceremony.
A small gang of molecules poshed themselves up in frocks and bow ties last Friday to attend this year’s ceremony, where we were nominated for a whopping six awards. We picked up two of those, one for Family game of the Year, the other for Innovation in games, and we’re very proud of them indeed! Here they are looking all spangly…
Watch Mark, Dave and our Sony Producer Pete pick up the awards, and listen to their obviously very well prepared and historically important acceptance speeches in these fine BAFTA videos.
Family Game of the Year 2012
Game Innovation 2012
It only seems right to finish this blog post with another acceptance speech, or rather an extended thank you to you guys, a terrific community who have made LittleBigPlanet the amazing game it is. We’re fairly sure that in coming years it will be some of you folks picking up awards like this for your own creations, but for now thank you sooo, so much for helping to fill our game with wondrous creations, and fun people to play them with!
Whilst we’re doing speechy type things, we’d also like to offer a very big congratulations to all our friends and peers who were nominated or won awards this year: Good job games people! <3
Behold yee the winner and honourable mentions of the recent Move Masterpiece contest over on the LittleBigWorkshop forums.
All of these wonderful meisterworks were made with the Move Paint tool from the LBP2 Move pack, look at them shine and sparkle with their pixelated inks!
September Girl By natuhito
Although there was much deliberation, there’s no denying that September Girl was our favourite Move Masterpiece entry!
We saw plenty of Sackboy and Sackgirl paintings but what really caught our eye with this particular painting was the way that natuhito had managed to capture pure human emotion and expression into the portrait.
The level of detail involved is simply superb with such an incredible amount of detail and attention put into ensuring that the painting is suitably symmetrical for a human being and that the shadowing and lighting across the whole piece was spot on to help truly bring the painting to life!
Alice In Zombieland By Foreva-Dead
London’s Burning By Olmco
Lone Wolf By Haymurus
Scribbled Scenery By Slapp-Me-Do
Starry Night By RedJackal1
The Little Elf By Konfedia
The Thinking Creator By Crasher360
Tree of Hope By BloodSynlol
Since the launch of the Move Pack, all you Sackboys and Sackgirls have been busy beavering away with the new tools, and making all sorts of cool new things. One of those new tools is Move Paint, a tool that turns the Move controller into a digital paintbrush, allowing you to create your own stickers, textures and in combination with the Sticker Panel, animations.
The video below highlights some of the incredible creations made for the Move Madness contest over on the official LBP forums... it’s a must see.
Wow. You lot are so super creative, even your pumpkins are awesome. Thanks to everyone who sent us in their spooky halloween self carved mega pumpkins this year, here’s a selection of them to gaze at. If you made a LittleBigPlanet or Mm themed pumpkin then please post it in the comments so we can see it!
Just a couple weeks ago, we held our annual LittleBigPlanet Fan Meet at the Eurogamer Expo in London. A handful of Molecules, dressed in pink stripes and wearing big grins, attended the show, met with fans who exchanged their fan art for exclusive T-shirts, and gave them the chance to earn special in-game pins.
Thanks to our friends at PlayStation, we were able to take over their PlayStation Access area for the afternoon. After getting their hands on their shirts (and giving Alex Evans a high-five), the eager line of fans bundled inside the room, and we held an expanded developer session. John and I led the proceedings, showing off all the new elements of the recently released Move Pack: the create tools, new story levels, cut-scenes, and mini-games. John then opened up some of the levels from the pack, and from LittleBigPlanet 2, in Create mode, showing everyone how they were put together, and what made them tick.
After some multiplayer challenges and a weird and wonderful Q&A session, it was time to say goodbye to everyone for another year and head off to the official after-party. There, we took over a big TV and challenged party goers to beat us at our own game!