MmPicks - something for the weekend?
2010March 12th
A quick roundup of all the most recent Mm Picks, a list of levels we play that stand out to us in some way. We update the list as frequently as we can, and you can subscribe to it via RSS or twitter to get the newest Mm picks delivered straight into your waiting arms.
If you have any suggestions for levels we HAVE to see, please leave them in the comments. Have a great weekend everyone!
Found Art: Men Lu’s meeting sketches
2010March 5th
Leave a pen and paper in the hands of one of our artists, and give them a long meeting to endure, and you’ll end up with some funky drawings. These sketches seem to be of various people from an art and design meeting, see if you can guess who they are by using the photos on the about page.
We’re getting married!
2010March 2nd
After a whirlwind romance, and one beautiful child together, we are immensely excited to announce our engagement to our long term best friend and life partner, Sony Computer Entertainment!
You can read the action packed press release in our press centre. (ooh fancy!)
How Photoshop changed Rex’s life
2010February 19th
Today is the 20th anniversary of the world’s favourite image manipulation suite, and chief tool used in the making of lolcats, Photoshop.
Let’s raise an overly lens-flared champagne glass in celebration!
Computer Arts interviewed a selection of pixel-loving doodle gurus about how Photoshop has changed their lives, including our very own Rex Crowle. Here’s what he did say to them.
What was the first version of Photoshop you used?
Version 5.0 as far as I remember, before that I’d been using Corel PhotoPaint (as it came free with my “Multimedia PC”) and before that, Deluxe Paint on the Amiga.
What were your first impressions?
Initially I was a little disappointed, as it had less plugins than PhotoPaint and no animation features. But, I hadn’t learnt at that stage that plugins are generally pointless, it’s how you use the basic tools that matters!
How would your job be different if Photoshop didn’t exist?
I would destroy a lot more forests-per-day than I currently do.
What do you hate about Photoshop?
The ease of undoing! It can be easy to obsess over redrawing tiny elements to get them perfect, hammering away on the Apple-Z keys, and completely losing the flow of the main piece.
If you had to give one Photoshop tip, what would it be?
Keep it simple and don’t get too distracted by software features. A good idea should still work even if you draw it in MS Paint with a trackball. Although it’ll look rubbish, so don’t do that.
Head on over to Computer Arts to check out all the other similar interviews, including one with our friend Jon Burgerman.
Oh and remember, Photoshop is a powerful and dangerous ally, and not everyone should be allowed to use it.
Found art: Vampire Pudge Face
2010February 12th
We need a production server developer!
2010February 9th
We posted this a while ago on the site - but when we got a new site, it got lost in the move. Never mind, we found it in a box and have unpacked it again. So, if you missed it the first time, here it is again :)
Here at Mm, we make the server software that lets the LittleBigPlanet community play, create and share. We provide scoreboards, ratings, favourites, tags, publishing services and search indices to millions of players (tens of thousands concurrent) and millions of levels. We often serve tens of millions of HTTP requests and over a terabyte of traffic in a day.
We need someone who knows what it takes to make big services like this go fast - reliably.
You will be using the following tools and techniques to help get our server technology ready for life as a high-volume production system:
- Continuous integration – including acceptance testing and performance testing
- Automated deployment
- Automated virtual server provisioning
- Automated everything else!
- Grown-up monitoring systems
- Helping design processes that interface with various teams in Mm and Sony
You will understand the value of (and hopefully be excited by) working on internal tech like this:
- A fast HTTP server with an embedded Ruby interpreter
- An in-memory, hierarchical key-value store with on-demand indices, eventually-consistent replication and sharding
- A Ruby web framework with a NeverBlock-style calling convention to the outside world, which makes adding features easy
- A simple RPC protocol that helps us write non-blocking, distributed systems
- Telemetry processing of lots of data using MapReduce
If you think this is what you’re looking for, we’d love to hear from you!
Nitty-gritty:
- We have server tech written in C/C++, Ruby and Perl. If you know a few different languages and are comfortable with learning and getting productive in other languages, that’s fine.
- We’d like you to be comfortable developing in, deploying to, getting stats from and tweaking Linux.
- The server team is very small (1.5 people right now), so you’ll be making a valuable contribution to both code and culture.
- We’ll be operating an on-call rota, but our engineering practices (hopefully) keep calls to a minimum!
New blog, new feature: Found Art!
2010February 8th
The Mm office is a melting pot of semi-organised creative chaos. Doodles, paintings and idea-splurges line the walls, scribblings on the backs of notepads lie abandoned in meeting rooms. And the desks of the Molecules are each as unique as the Molecule who lives there - covered in pen-squigglings and post-it note artwork.
We thought we’d share some of the awesomeness, which can be found quite simply littering the office, in our new blog feature: Found art.
Every so often, we’ll take a walk around the office, find some art, and put it on the blog for you to enjoy.
First up, is this envelope doodle from Mm’s Commander-in-chief doodler, Rex :)
In unrelated news, Spaff has been kidnapped by his girlfriend and taken to Copenhagen!
New website ahoy!
2010February 3rd
With a company birthday at hand, it was a perfect time to give our website a little makeover, and put it back together after some rather annoying spamhaxors destroyed it recently.
We’ve filled it up with some new bits and bobs that we hope you enjoy, the most poignant one today being the history section, which at the moment contains the first part of the Mm story, as told by mister Alex Evans.
Once up on a time, Dave, Alex and Mark all worked together at Lionhead studios. They had worked here together on many projects over the years, and now made up the R&D dept, building conceptual things such as ‘The Room’, stealing bits of Francis and Kareem’s time, and also working on their indie title Rag Doll Kung Fu in the evenings.
The Movies, Fable, B&W2 were in crunch at the time, and they were all under threat of being dragged off ‘The Room’, and being placed in the other various teams to help them ship on time. Having acquired a taste for making things their own way, they began considering their options. Alex especially, according to him, was looking to leave.
Oooh hot scoops… Check out the rest!
We’ve also got a new section called The Lab. This will run alongside this blog here as another place for us to write about the things that influence us, or things we’ve made, tech ramblings, stories, all sorts of things!
Happy fourth birthday to us!
2010February 3rd
Media Molecule was founded four years ago! Okay, okay so it was a few weeks ago now, but we waited for the new site to be ready, shh! We celebrated by piling into a local Italian eatery and plying ourselves with all manner of treats, meats, sweets and booze.
Two years ago, in January 2008, the gang here posted photos showing how the office had changed over the years

I tried to find someone to ask about the history of the yellow wall, but everyone looked mega busy, just at that moment however, Alex walked by and I pounced.
We need a Network Programmer
2010February 2nd
We make all of our own technology and tools, with one single focus…… making a great game! This is a unique opportunity to be an integral member of an efficient games team; where designing ‘cutting-edge’ solutions directly helps make our game fun.
We are seeking a passionate, technically proficient Network programmer. Someone willing to ‘run with it’ and exceed our expectations, (and their own).
