Hey everyone, we *really* need to hire for a very specific role here at Mm Towers; a gameplay programmer - someone who can code, but is also a designer. and can code gameplay that feels great to play!
To better explain what we’re looking for in this role, we asked one of our existing gameplay programer, and also technical director, Dave to talk about it into a video camera, so we could spread the word!
If this sounds like you then you should apply for a job! If it sounds like someone you know, then please can you share it with them? In fact, could you please share it around for us just in case someone sees it and is the exact person we are looking for? Thank you, you’re the best!
Kotaku Australia interviewed our super-star studio director Siobhan about how she found her way into the games industry, the women who supported her path through it, and why, as a woman in the industry, she feels the need to be as visible as possible.
For years Siobhan sat on a BAFTA community. She looked at the surveys, she became bewildered and depressed. The facts were clear: young women were showing zero interest in becoming a part of the games industry. “They weren’t seeing people like them in the games industry,” she explains. They weren’t seeing people like Siobhan Reddy.
Rather importantly, we also learn of Siobhan’s mission to put right an incredibly unfair wrongdoing.
The year was 1988 and a nine year old Siobhan Reddy had a big problem. Gremlins had been showing on Channel 9, but it was shown way past her bedtime so she couldn’t watch it. Clearly this was an issue that had to be rectified. And if someone was going to address this problem it might as well be Siobhan.
Read the full interview over on Kotaku Australia.
A group of independent film makers hope to tell the story of the Britsh video games industry, from the bedrooms of 1979 to the huge, global, billion dollar industry it’s grown into today. Their new film - Bedrooms to Billions - will feature interviews with “virtually every major UK contributor in game development, art, music, publishing and journalism over the last 30 years” including a nice long interview with our very own Mark Healey, and the story of LittleBigPlanet.
The film is currently seeking funding via Kickstarter, and whilst they have reached their initial goal, they are now hoping to reach their stretch goals so the can make the film even better!
‘From Bedrooms to Billions’ is a two hour feature length documentary film telling the remarkable, true story of the British Video Games Industry from 1979 to the present day and how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today, dominates the modern world’s entertainment landscape.
If you want to hear the rest of the interview with Mark, and learn the story of the British video games industry, then check out the Bedrooms to Billions Kickstarter.
We’re looking for someone with strong visual design ability and the level of technical ability you’d expect from years of experience working on the web. The traditional Web Designer: Part front-end designer, part front-end developer.
As a web designer, you’ll have many loves. Primarily, you’ll love creating visually stunning, thoroughly enjoyable experiences on the web. The web is a passion for you, it’s massive potential and constantly evolving limits help drive you, and because of that you’re in tune with what’s happening in the bleeding edge of web technology – knowing what else you can play with excites you!
Media Molecule is looking for an incredible UI designer to help us make more amazing games!
This is a senior role, working across different projects on different platforms you will be responsible for promoting a human centred design approach throughout all aspects of Media Molecule’s prodigious output. Although primarily focussed on game UI, expect to get involved in all aspects of the creative process from pitching through to tools development and games design.
As a passionate but pragmatic advocate of all things UX you will be able to suggest and deliver solutions that will make our games better. This will involve being thoughtful, flexible and able to collaborate in a small, tightly knit and ambitious team. You are an engaging talker, designer and presenter who will be able to nurture the fleck of an idea, getting buy in from your peers and then developing it into something that might just revolutionise the world of games.
On Friday 8th March 2013 (International Women’s Day), three very excited ladies from Media Molecule attended the Little Miss Geek ICT School Takeover Event held at Queen Elizabeth’s Girls’ School and St. Saviour’s & St. Olave’s in London. The purpose of the day was to inspire and provide an insight to girls in year seven about what it’s like to work in technology.
But what is Little Miss Geek I hear you shout?
“The aim is to do for the tech industry what Jamie Oliver did for school dinners; to cause a nationwide change from the ground up.”
The problem we have is that the technology industry is suffering from a gender imbalance at the moment and the numbers of women involved are declining every year.
At Media Molecule 22% of the workforce is female, 12% of which work hands-on with the games it makes which is actually a higher number than other development studios have. Little Miss Geek has provided some scary but true facts about the technology industry:
“Women only make up 17% of the UK’s tech workforce and this has been falling by 0.5% each year = we need to encourage more women to want to work in the tech industry.
There was only 1 girl for every 11 boys in the average UK A-Level computing class in 2011. Girls account for 56% of high education applicants but only make up 14% of Computer Science and I.T. subjects = we need to excite girls to want to study computing, so they are more knowledgeable about tech.”
At Media Molecule, we’re hard at work bringing the papery world of Tearaway into people’s homes, not only on the PlayStation Vita, but also through papercraft! As you explore the game world, you will unlock a treasure trove of different papercraft plans for you to print and build. We’re looking for someone to join us for six months, and help us bring the papercraft world in to the real world, ensuring that our papercraft is just as fun for players to make, as the game is to play.
Who are you?
As a Wizard of Papercraft, you will naturally be a lover of all things Paper. There’s nothing you enjoy more than spending the day with your head buried in a box of card and paper scraps, or cutting, folding, and gluing a sheet of plain A4 paper into anything you can think of; from a paper plane, to a pop-up fire breathing T-Rex, which wags its tail when you pull its little finger.
On Wednesday we had the exciting opportunity to put Alex up on stage at the Playstation 4 event, to show you what our second team has been fiddling about with for the last while. If you missed it then be sure to check out the live stream of the event, or just watch our part below…
We’re very excited about the work we’re doing, and we can’t wait to be able to talk about the actual project, let alone for people to get their hands on it and start recording & sharing their dreams!
We had a lot of fun pulling together our R&D presentation, and so I thought it would be fun to share some of the behind the scenes moments which show just how we put this all together. We’ll be sharing more of these with you in the coming weeks, there were some very funny moments!
Come and work for us!
ALSO, we are missing some vital Molecules here at Mm, people we need to help us advance our new experiment. If what you have seen turns you on, then please get in touch! See our jobs page for more details.
We’re sure everyone has a load questions for us, and we’ll really enjoy revealing more about our dream for you throughout this year :)
Lots of love,
Siobhan, Mark, Alex, Dave, Kareem and everyone else at Mm :)