Items tagged with 'Electronics'
Continuing our new blog feature, Emails from the Molecule, here’s another from über programmer Chris. Thinking back to upsilandre’s 8-bit calculator made in LittleBigPlanet, Chris wanted to see if you could make a calculator in LittleBigPlanet 2 using advanced logic circuits. So, can you build a calculator in LittleBigPlanet 2?
From: Chris
Subject: Can you make a calculator with LBP2 logic circuits?
Date: 30 July 2010 17:59:01
Yup…
News Flash: 13 + 3 = 16!
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Emails from the Molecule: Help!
2010August 27th
The advanced logic tools in LittleBigPlanet 2 enable you to build all sorts of funtionality. In big projects you can find yourself with endless microchips nested within each other.
These can build up over time and get pretty insane - Looks like John got a bit stuck when he went to fix something in boss from LittleBigPlanet 2’s first Story Level theme. if only the sequencer had existed when this level was first made ;)
From: John
Subject: Help!!
Date: 9 August 2010 18:23:55
Anyone want to help me debug my level lol :)
John - use the notes tool! Comment your code! ;)
Emails from the Molecule: How powerful is LBP2 Electronics?
2010August 20th
We get lots of interesting/random/silly email threads around the office here at Media Molecule - and some are simply too good not to share with teh internets. So we thought we’d start a new blog feature, “Emails from the Molecule”.
A few weeks ago one of our über programmers, Chris, sent this email around the office when he started to play around with some of the advanced logic tools available in LittleBigPlanet 2.
From: Chris
Subject: How powerful is LBP2 electronics?
Date: 24 July 2010 15:12:36
Thought I’d have a fiddle with LBP2’s logic capability, drawing on some digital electronics experience – wanted to share my first digital circuitry…
That’s an 8 bit parallel access store, typically used for mainting values locally in registers in CPUs. The key is that you set the values you want, jump on the button, and they get ‘saved’. Awesome!
From there you can build integer units – crucially, all using a controlled store. Unlike the calculator level in LBP1, this allows you to create sequential instructions that operate on cycles – effectively a CPU, combined with indexable controlled store – aka ram. Plonk on top of that a grid of square lights…. aka pixels.
- Chris


