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Items tagged with 'History'

History of Mm Parts 4 & 5

2010November 2nd

Seeing as it’s the second anniversary of LittleBigPlanet’s release this week, we thought we’d finally get around to publishing the final two chapters written for the History of Mm section of this very website.

These final chapters are more about the development of LittleBigPlanet than they are about the company forming, as we hear from Alex Evans about how the game started to take shape and become the game we all know and love today.

Before we put layer restrictions in we had some awesome levels, but the camera was massively zoomed out, with wild camera zones. It was 3D, and deep, but it felt slow, and you never connected with sackboy because he was only four pixels high. “

So superficially, even though when you watch the old videos it feels much bigger and more epic, to play it was far less fun. There was no character customisation, and the levels were realllly hard.

Making and designing them was absolutely jedi mind trick, because it was so unconstrained. You spent hours with Auto Z” [the thing that makes sackboy automatically change layers when you jump.]

People complain now… You think it’s a bit tricksy now, but in that version you could just jump and Sackboy would go wooooosh and fly 100 meters back to the nearest block. So building levels was really hard.

Read Part 4: Taking Shape, and Part 5: Ship it! Over in the History section, or if you missed them, you might want to check out the first three parts first!

Posted by: Spaff

Categories: LittleBigPlanet
Tags: alex evans auto z history sackboy

New website ahoy!

2010February 3rd

With a company birthday at hand, it was a perfect time to give our website a little makeover, and put it back together after some rather annoying spamhaxors destroyed it recently.

We’ve filled it up with some new bits and bobs that we hope you enjoy, the most poignant one today being the history section, which at the moment contains the first part of the Mm story, as told by mister Alex Evans.

Once up on a time, Dave, Alex and Mark all worked together at Lionhead studios. They had worked here together on many projects over the years, and now made up the R&D dept, building conceptual things such as ‘The Room’, stealing bits of Francis and Kareem’s time, and also working on their indie title Rag Doll Kung Fu in the evenings.


The Movies, Fable, B&W2 were in crunch at the time, and they were all under threat of being dragged off ‘The Room’, and being placed in the other various teams to help them ship on time. Having acquired a taste for making things their own way, they began considering their options. Alex especially, according to him, was looking to leave.

Oooh hot scoops… Check out the rest!

We’ve also got a new section called The Lab. This will run alongside this blog here as another place for us to write about the things that influence us, or things we’ve made, tech ramblings, stories, all sorts of things!

Read more

Posted by: Spaff

Categories: Media Molecule
Tags: happy birthday history