Items tagged with 'Kareem'
We went to Develop and came back with some awards!
2009July 21st
Last week was the annual Develop conference in Brighton, and we were there to give some talks, come a cruel 4th in a games quiz, and win a nice stack of shiny awards!
Mark and Kareem gave a talk entitled The Art of LittleBigPlanet - A Big Medley discussing how the visual style of LittleBigPlanet was decided upon and evolved, how the feel of the game was defined by the materials, and everything being bolted together. They also discussed how you guys have been using the game to make all kinds of different visual treats for us to enjoy. Highlights of the talk included peeks at early sackboy sketches, prototype videos such as the famous YellowHead demo, and some screenshots of some of your levels and sackboy costumes.
Kenny gave a talk to the audiophiles of the conference entitled Real-time Audio: Context Is Everything in which he apparently ‘explored the history of game audio to establish how and why we’ve manipulated audio in the past in order to help understand many of the inherited methods and problems we now take for granted’. When I asked him what that meant he said ‘stuff’ and then said ‘it’s about the why, and not the how, of audio manipulation’ so there you go! Sadly I wasn’t there to see the talk, but knowing Kenny, it would have been fairly awesome, insightful and full of bonhomie.
On the Wednesday night a small gang of Molecules attended the Develop awards, where we had been nominated for five awards, all of which we won, thank you Develop! Look at all these great things we won:
Media Molecule
- Best Independent Developer
- Best New Studio
LittleBigPlanet
- Artistic Achievement
- Technical Innovation
- Best New IP
The trophies are apparently really shiny and will look great in our new trophy cabinet, but Mark took them home with him and immediately buggered off on a tropical holiday somewhere (jealous!), so the report of just how shiny they are is pure hearsay at the moment. We shall confirm in coming weeks.
Thanks to everyone who voted for us, we are very humbled, and overjoyed!
Shininess update! One of the awards arrived in the post just now, and they are indeed nice and shiny, also very heavy, provoking some scary murderous comments. Check it out!
Mm art on show at Brighton’s Pixel-Hail Exhibition
2009May 22nd
If you are in or near to Brighton, UK, why not pop down to the Fishing museum on the seafront this weekend, and take a gander at the Pixel Hail exhibition, where art by our very own Jim Unwin and Kareem Ettouney will be on show. We’ll be heading down tonight to a private showing, ooh aren’t we fancy?
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22nd May – 24th May 2009 – The Art of Videogames
An exhibition of art from, and inspired by, videogames
For three days, the annex of Brighton’s Fishing Museum will be taken over by a multimedia exhibition of art from, and inspired by, videogames. Award winning videogames artists will exhibit, alongside artists who’s lives are meshed in someway with the world’s largest entertainment industry: videogames.
Private view: the Friday night opening event will play host to the UK and Brighton’s games luminaries as well as artists and members of the press. A mobile phone auction on the evening will give away an exclusive one-off piece of game art, with all proceeds going to charity. The following two days will be a public exhibition with a special kids’ cosplay event on the Saturday afternoon outside the Fishing Museum.
Venue: Brighton Fishing Museum on May 22nd (private view on the evening), May 23rd and 24th (open all day for visitors).
Mm at Brighton Develop Conference this July
2009May 8th

A number of heroes from our merry band of warriors will be heading down to Sunny Brighton this July to speak at Develop 2009. Some others might be there to just enjoy some ice cream. Others of us may or may not live there all the time anyway, because we’re cool. Gamasutra reports… on the conference, not the living in Brighton thing.
On the art track, Media Molecule’s Kareem Ettouney and Mark Healey will present a wide-ranging discussion on the art of LittleBigPlanet, and how the team integrated the game’s visual style with its functionality to serve its user-generated content goals.
Kareem and Mark will touch on a broad range of subjects, from the desire for LittleBigPlanet to be a collage of visuals mixing the ancient with the contemporary; how the look and functionalities of LittleBigPlanet are highly integrated; and how cutting-edge visual technology was used to serve the vision of user-generated content.
Kenny Young, the lord of the sound booth, will also be representing us and giving a talk, although unrelated to LittleBigPlanet. His talk is, he just told me, all about real-time audio type stuff, and will ‘explore the history of game audio to establish how and why we’ve manipulated audio in the past in order to help understand many of the inherited methods and problems we now take for granted’. Fun!
Develop will be held between the 14-16 July, and there will also be speakers there from Microsoft, Nokia, Real Time Worlds, Traveller’s Tales, Mythic, Hansoft and Ubisoft. Maybe see you there?
Private: Kareem Ettouney: The Edge Interview
2009May 8th
Our loveable Egyptian Art Director Kareem has been interviewed by Edge Online, where he talks about things with three letter acronyms – LBP, DLC and ART. Wait that last one is just a word…

LBP to the general public was a hot game at Christmas and now it’s old news, and yet it’s now a far better game than it was when it came out. Do you in some ways regret LBP being so early on in this evolution from games being something you buy in a box to being an online, extensible platform?
Well no – we are so humbled and excited by that, and wait until you see what’s coming as well. As long as you inspire people hopefully they’ll keep on enjoying it. But what I really want to say about that is that the game industry for a long time was so powerful as a technology-driven kind of platform, and in the last 10, 15 years you start seeing cinema taking over games – huge cutscenes and lip-synching and trying to make immersive stories and believability of the world. But what we’re trying to do in LBP is to focus on expression, not impressiveness. We’ve given the bits to the people and people have – for example, the guy who made a wedding proposal. That is never going to be topped for that particular person because of the personal aspect. If we get the best studio in the world to do that level, it’s not going to mean to that person’s partner as much as his one because of the personal element. This is what LBP is all about. It’s the power of the personal and the indispensability of the individual.
Read the full interview over at Edge Online.

