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Items tagged with 'Kenny'

It’s Stephen Fry!

2010July 6th

Did you know that the King of awesome himself; the one and only Stephen Fry, will be returning as the narrator in LittleBigPlanet 2?

Yesterday was the second time that we managed to trap him inside a recording studio, where we asked him very kindly to read words into a microphone for us. Kenny, Martin and Jonny were there to orchestrate it, and we can’t wait to hear the results!

Oooooh!

Posted by: Spaff

Categories: LittleBigPlanet
Tags: jonny kenny martin stephen fry

Moving office pics

2010June 1st

Aaaand we’re back - now safely housed in the new improved Mm Towers, and loving it. We’ve gathered together a selection of moving photos, of the old office and the new, and we’ll shove a few more up over the course of the week no doubt. So if you’re interested to see what happens when you pack a whole dev studio into bubble wrap and move it up the road, you are in luck!

Oooooh!

Media Molecule Podcast No.3

2009August 11th

The latest podcast from Media Molecule adds in to its mix our two new community managers, Tom and Spaff. Topics of discussion include the Develop Awards, the InFAMOUS costume, the recently announced partnership with Marvel, reaching one million levels and an extended mailbag answering loads of questions from the community.

Remember - you can send us questions to answer in the podcast (which will hopefully be sooner rather than later), just email us at podcast@mediamolecule.com

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Posted by: Spaff

Categories: Media Molecule
Tags: danny kenny podcast spaff tom

brighton-beach

A number of heroes from our merry band of warriors will be heading down to Sunny Brighton this July to speak at Develop 2009. Some others might be there to just enjoy some ice cream. Others of us may or may not live there all the time anyway, because we’re cool. Gamasutra reports… on the conference, not the living in Brighton thing.

On the art track, Media Molecule’s Kareem Ettouney and Mark Healey will present a wide-ranging discussion on the art of LittleBigPlanet, and how the team integrated the game’s visual style with its functionality to serve its user-generated content goals.

Kareem and Mark will touch on a broad range of subjects, from the desire for LittleBigPlanet to be a collage of visuals mixing the ancient with the contemporary; how the look and functionalities of LittleBigPlanet are highly integrated; and how cutting-edge visual technology was used to serve the vision of user-generated content.

Kenny Young, the lord of the sound booth, will also be representing us and giving a talk, although unrelated to LittleBigPlanet. His talk is, he just told me, all about real-time audio type stuff, and will ‘explore the history of game audio to establish how and why we’ve manipulated audio in the past in order to help understand many of the inherited methods and problems we now take for granted’. Fun!

Develop will be held between the 14-16 July, and there will also be speakers there from Microsoft, Nokia, Real Time Worlds, Traveller’s Tales, Mythic, Hansoft and Ubisoft. Maybe see you there?

Posted by: Spaff

Categories: LittleBigPlanet
Tags: develop kareem kenny mark h