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Items tagged with 'Mmpicks'

QA’s Christmas Beta Picks

2010December 22nd

Our blessed QA dept have been working their little fingers to the bone this year, keeping up with our demanding development cycle, finding all the bugs they could, and eating a lot of Nandos. With the game finally gold, they had a little bit of ‘free’ time on their hands, and so I asked them to pick some of their favourite beta levels of the year for a little MmPicks roundup.

Some of these you may have played already, perhaps you haven’t seen them though, and with Christmas coming up, now is the perfect time to kick your shoes off and check out some of the weird and wonderful creations on the LittleBigPlanet 2 Beta. Have a great Christmas!, see you all in the New Year!

Read more to see these Mm Picks

Posted by: Spaff

Categories: LittleBigPlanet
Tags: lbp2 beta mmpicks

Mark Healey’s Beta Picks

2010November 12th

Oooooh!Christmas sometime in the eighties, I unwrapped a Commodore 64, it was meant as a present for the family, but I knew this baby was mine. My Step dad had bought it on Hire Purchase, maybe because he felt guilty about giving away our Binatone (I think it was a binatone) video game console in a game of cards – I only got a chance to play that a couple of times, but that was enough to get my imagination fired up.
A commodore 64 was a different league though – I’d heard rumours that you could create your own games on it – making your own pictures move on the T.V! – this was magic, and I had to have some of that action.
Turn it on, and it would boldly claim ‘READY’.
A mate of my step dad helped me type in my first program, it went something like this;


Pretty simple, but I was instantly hooked, I needed more information…

Read more to see these Mm Picks

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A quick roundup of all the most recent Mm Picks, a list of levels we play that stand out to us in some way. We update the list as frequently as we can, and you can subscribe to it via RSS or twitter to get the newest Mm picks delivered straight into your waiting arms.

If you have any suggestions for levels we HAVE to see, please leave them in the comments. Have a great weekend everyone!

Read more to see these Mm Picks

Posted by: Spaff

Categories: Media Molecule
Tags: mmpicks

Short of levels to play in LittleBigPlanet? Well, you shouldn't be!
There are literally hundreds of thousands of community levels available to play online, all hand-crafted by our lovely players.

So, MmPicks returns again with a handful of our current favourite levels, all available to play right now. These levels are exploding with creativity and ingenuity, leaving us both amazed and in awe of their creators. Heck, – sometimes we are so amazed at a level, we even hire the creator, and have them comment on levels in MmPicks, completing the circle of life, and restoring balance to the universe. Or something.

So head on to the LittleBigPlanet and check out these levels!

And remember the special searching tips to help you find levels.

Read more to see these Mm Picks

Posted by: Tom

Categories: LittleBigPlanet
Tags: community mmpicks

Zomg it’s MmPicks!

2009April 22nd

It’s been a long time since the last selection of Mm picks, but we haven’t stopped playing your levels. Below are some of our favourite levels we’ve seen in the last few weeks, we hope you enjoy them as much as we did, and promise to bring more picks soon. Enjoy!

Read more to see these Mm Picks

Posted by: Spaff

Categories: LittleBigPlanet
Tags: community mmpicks

Creator Pick - O-tera

2009February 17th


One of the features I was most excited about with LittleBigPlanet was the fact that people from all over the world could create worlds for everyone (in the world) to play. I have a particular interest in Japanese Creators as I love Japanese games and I wanted to see how Japanese games would influence the design of LittleBigPlanet levels… …and I wasn’t disappointed.

Whilst searching for ‘Pitagora Switch’ type levels I found levels by O-tera. O-teras level are fun and interesting and really have a sense of Japanese minimalist style. O-tera also has a great Hearted Levels List which I dived into and found many more Japanese levels (some of which have been/will be Mm Picked).

So, with the help of my fantastic, amazing (and sugoi kawaii) wife, I contacted O-tera and asked him a few questions.


MM: So, please introduce yourself!
Otera: Good morning. My name is Otera, my PSN is o-tera. 23 y/o Japanese guy.
I like making stuff. I want to be a musician in the future, please come and check my website!

MM: How did you find out about LBP?
Otera: One day I found the word ‘LittleBigPlanet’ on the internet by accident and searched for the word. and I found the GDC movie and thought “LittleBigPlanet? Sounds fun!”. I congratulate myself that I searched for that word!

MM: What was your favourite level in the Story mode and why? Also, which level was the hardest to finish?
Otera: I liked all the levels in LBP, but my favourite was The Wedding. I liked all the springs and elastic gameplay. The hardest level was The Bunker, very difficult to Ace (Danny says sorry)

MM: What did you think of the adverts for LBP in Japan?
Otera: Ah sorry, I have never seen LBP’s TV advert. Sony, please advertise more :D

MM: Have you designed games before? If so, what sort of stuff?
Otera: I like game with editors. I used to make ExciteBike levels on my NES.

MM: How long does it take you to make a level?
Otera: Just to make the layout and make it playable takes about 2-3 days. After that I keep tuning it until the level is fun and can be played without any problems.

MM: How do you know when you have finished working on a level?
Otera: It’s never finished :) Whenever I get a new idea I add it. The level is finished when I don’t have any more ideas for it.

MM: Do you have plans in the works for any new levels?
Otera: Hmmm, I want to make a stage based on Japanese Myths. I’ll keep on making stages that people can enjoy for long as I keep getting ideas.

MM: Have you got much attention for your levels?
Otera: Hmm, do I get attention?... :) It makes me happy to hear that people are enjoying my levels. I get lots of Friend Requests and messages which makes me appreciative.

MM: Do you think you could use LBP to apply for Game Planner (Level Design) job in Japan?
Otera: Anything is possible if you have the will and imagination.

MM: If a Japanese company had made LBP, how do you think it would be different?
Otera: If a Japanese company had made LBP it wouldn’t have been as bold. I’m always surprised at the boldness of western developers.

MM: Who are your favourite Creators?
His levels don’t have any complicated logic and are very simple to play. He just uses basic actions to create complex gameplay.

This Creators robots are awesome. I respect this Creator because he’s good at making complex machines which I’m not very good at.

His levels are funny and cool and playing them makes me laugh and smile.

I was amazed by his ‘Karakuri Chochin Yashiki’ level. It made me very jealous of his creativity.

MM: Can you think of any trends by Japanese only Creators? Stuff like Lobbies, museums, roller coasters, etc.
Otera: I’ve heard of unofficial contests in which Creators show each other cool things.

MM: Who started the trend of [JPN]? (Most Japanese Creators suffix there level title with [JPN])
Otera: Hmm, I don’t know who started it, I think it’s an abbreviation to show that a Japanese creator made it. Or, it’s a useful search word for people to find Japanese levels. Everyone, please play more Japanese levels :)

MM: Where do you go to to talk to other Japanese Creators and general LBP chat?
Otera: Mainly forums on the internet. I wish there was an LBP lounge in PlayStation Home.

MM: Have you made any friends (Japanese or Western) through LBP?
Otera: Yes, lots! I’m happy that I have met various people through LBP. Everyone make more friends!

MM: If you could ask for one more feature in LBP, what would it be?
Otera: Japanese translation! [joke]. I’d like to watch people play my levels to see if they are having fun.

MM: What other games are you playing?
Otera: Recently, Samurai 3 and I like Armored Core as well. But I always come back to LBP :)

MM: What is your favourite game for Famicom? (NES)
Otera: I used to like the Kunio-Kun series. I also liked action games and strategy simulations.

MM: Any greets or shout outs?
Otera: Thanks to Mm for creating a wonderful world and to everyone, lets enjoy LBP!

MM: Thanks!

Posted by: Mark S

Categories: LittleBigPlanet
Tags: community creator pick mmpicks

As promised here are our Survival Challenge Mm Picks.

It’s been great fun playing all of these levels and your ingenuity has really impressed us. We’re going to do this again, read the rest of this entry to find out how.

Since this was so much fun, we’re going to do this once every month from now on. So, if you missed your chance to submit your Survival Challenge then please try again.

Since it can be a little difficult to find your Survival Challenges I’m going to set a few little rooley rules, nothing major, just some rules to make it easier for us to find your Survival Challenge and for you to know what’s needed.

  • Your level title must contain the abbreviation ‘MmSC’ in the title,
  • Your level title must contain the words ‘Survival Challenge’ (spelt correctly!).

That’s it! there, that wasn’t too bad was it:)

Meanwhile, on to the Mm Picks!


Read more to see these Mm Picks

Posted by: Mark S

Categories: LittleBigPlanet
Tags: community mmpicks

Mm Picks (delayed by snow)

2009February 4th

Sorry this was a bit late this week, um, snow on my keyboard and all that). Next weeks Mm Picks will be all about Survival Challenges. So, if you want your S.C picked then submit it via the comments (below) or via our email (top of this page) or make sure it has ’ Survival Challenge’ in the title. I can’t promise anything but the Picked Survival Challenges will all be posted.

Read more to see these Mm Picks

Posted by: Mark S

Categories: LittleBigPlanet
Tags: mmpicks snow

Creator Pick - CandyJunky

2009January 29th


For this second installment of the less than irregular creator picks interviews we have chosen somebody who the hardcore amongst you might well have overlooked. However those guardians of younger planeteers will almost certainly be familiar with our choice constructor Candyjunky. In fact it is through the elfin offspring of our own code-guru Anton that we have been introduced to her levels.

There is keen story teller at work here, and levels such as “Yarn Factory” and “Gnome Liberation Front” show a paced lyrical wit that entertains without necessarily taxing your digits. This is an exuberance that can be enjoyed by both children and adults alike.

Anyway, enough waffling, on with the interview!

Media Molecule: So, introduce yourself!
Candyjunky: Hi! My name is Shannon, candyjunky on PSN. I’m a crafty girl from Iowa, a state right in the middle of the US. I wouldn’t be surprised if you’ve never heard of it. We’re known mostly for growing corn & the Iowa caucuses.
MM: How did you find out about LBP?
CJ: When we bought our PS3 last July there was some info about LBP tucked inside. Right away I knew I had to have it, and couldn’t wait for it to come out!
MM: Where do you start when you’re designing a level, do you begin with a specific idea or just doodle until something happens?
CJ: I usually start out with a basic idea or theme, and just go from there.
MM: How do you know when you have finished working on a level?
CJ: There is always room to improve, I wouldn’t say any of my levels are finished. I like to keep going back to add details, and make improvements as I think of them. Suggestions from the community are really great too! I always test play my levels a few times & have my boyfriend play them as well before I publish. It’s good to have someone other than yourself play a level before you publish, they’ll catch things you’ve overlooked or assumed people would get.
MM: Do you have any tips for people making their own levels?
CJ: Think of something that you’re really into, and base your level around that. A favorite hobby, sport, style, time, place, theme.. whatever, as long as it’s something you really love. If you make levels for you, you’ll have a lot more fun doing it! Don’t do it for the plays or hearts, do it because it’s fun! & for the love of LBP no more trophy levels!

MM: You’ve made tons of good levels, how do you produce them so quickly?
CJ: At first I couldn’t keep up with all of the ideas floating around in my head! Once I start a level I get super excited, and can’t seem to put the controller down!
MM: Who or what influences your designs, including from outside of games? Is there anyone you would like to collaborate with?
CJ: I’m influenced by anything and everything! There really is no limit to what you can create with this game! I would love to collaborate with other crafty girls & guys on crafty themed levels!
MM: We especially liked Gnome Liberation Front. It has some really original gameplay like carrying an object all the way through a level, looping back to the start, and probably the best use of photobooths we’ve come across. What inspired that level?
CJ: That one was inspired by one of my favorite movies, Amelie. In the movie her fathers prized gnome is taken from his garden. The gnome is returned later with an envelope full of photos of him all around the world! It’s a really adorable french movie, I highly recommend checking it out! Someday I hope to have a pretty little garden of my own filled with little gnomes in red pointy hats. Omg! A gnome costume! I can haz?
MM: Do you have plans in the works for any new levels?
CJ: I love the new Paintinator! That’s mos def going in my next level! It’s top secret though. Shhhh…

MM: What’s your favourite Story level? Community Level? Material/Object/Sticker? Popit tool? Costume?
CJ: It’s so hard to choose! The Wedding Reception or The Dancers’ Court. I enjoy anything original & fun to play! The Fabric Room is a fun one that deserves more attention. World of Color of course! I love to knit & sew, so I love the knitted & fabric building materials. I love the flowers, and I use the solid colored stickers the most. I’m almost always sporting my cute little Mini Sackboy & Dollar Chain. C=
MM: Have you designed games before? If so, what sort of stuff?
CJ: Nope. Nothing before LBP.

MM: If you could ask for one more feature in LBP, what would it be?
CJ: I would love to be able to import sticker images that I’ve made myself on my computer, that would be beyond awesome! If not that, more solid colored stickers would be great as well. Or an alternate alphabet set. Or a way to add text with the keyboard that would be applied as a sticker/stickers. Wait only one?
MM: What other games live on your PS3/Xbox/PC?
CJ: When I’m not playing LBP, my boyfriend is usually playing COD5. Just finished BioShock, we both really liked that. SingStar got a lot of play over the holidays with our family and friends, hilarity ensued. We got BUZZ! Quiz TV for Christmas, but my boyfriend has already given up trying to beat me! =D
MM: Have you got any other creative pursuits?
CJ: I enjoy all types of arts & crafts.. drawing, painting, graphic design, sewing, jewelry making, knitting, crochet, paper making.. pretty much anything I can get my hands on.
MM: Any greets or shout outs?
CJ: Hi to all of my LBP friends from Ravelry! I’m still waiting on your levels! ;) If you run into AnybodyKillah on COD5, tell him to get off, it’s my turn!

Posted by: Jim

Categories: LittleBigPlanet
Tags: community creator pick mmpicks

MmPicks 26 01 09

2009January 26th

Here are this week’s MmPicks!

Read more to see these Mm Picks

Posted by: Mark S

Categories: LittleBigPlanet
Tags: mmpicks