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I went to talk to Francis earlier today, and he handed me this drawing. It’s deeply disturbing and should never see the light of day, which is why I immediately photographed it for this blog.

Oooooh!

Do not want!

The advanced logic tools in LittleBigPlanet 2 enable you to build all sorts of funtionality. In big projects you can find yourself with endless microchips nested within each other.
These can build up over time and get pretty insane - Looks like John got a bit stuck when he went to fix something in boss from LittleBigPlanet 2’s first Story Level theme. if only the sequencer had existed when this level was first made ;)

From: John
Subject: Help!!
Date: 9 August 2010 18:23:55


Anyone want to help me debug my level lol :)


Oooooh!

John - use the notes tool! Comment your code! ;)

The other week over on the LittleBigPlanet Central forums, EatMyDst and SackRacer77 posted up some photos of their latest project -  an epic 1:1 scale real life cardboard POD!


Pretty impressive guys! For anyone wanting to try their hand at building their own, the guys very kindly posted up some blueprints and a few instructions. I’ve heard it takes quite a lot of work, but don’t let that put you off!

Remember to send us links to any PODS you make, or anything else for that matter. :)

We get lots of interesting/random/silly email threads around the office here at Media Molecule - and some are simply too good not to share with teh internets. So we thought we’d start a new blog feature, “Emails from the Molecule”.

A few weeks ago one of our über programmers, Chris, sent this email around the office when he started to play around with some of the advanced logic tools available in LittleBigPlanet 2.

From: Chris
Subject: How powerful is LBP2 electronics?
Date: 24 July 2010 15:12:36


Thought I’d have a fiddle with LBP2’s logic capability, drawing on some digital electronics experience – wanted to share my first digital circuitry…


Oooooh!

That’s an 8 bit parallel access store, typically used for mainting values locally in registers in CPUs. The key is that you set the values you want, jump on the button, and they get ‘saved’.  Awesome!


From there you can build integer units – crucially, all using a controlled store. Unlike the calculator level in LBP1, this allows you to create sequential instructions that operate on cycles – effectively a CPU, combined with indexable controlled store – aka ram. Plonk on top of that a grid of square lights…. aka pixels.


- Chris

Amy’s had her baby!

2010August 19th

Oooooh!Those of you who watch us closely may know that our superstar Networking Programmer Amy, has been expecting a baby roundabout now.

Well, we’re all really excited and proud to say that at 9pm last night, Amy gave birth to little baby Kai! Both are doing well :)

Congratulations Amy and Iain!


Gamescom Fan Meet 2010!

2010August 16th

Are you going to Gamescom? How would you like the chance to meet up with some Molecules and a load of other LittleBigPlanet fans, and have a bit of a chinwag? Fancy getting your hands on LittleBigPlanet 2? Well boys and girls, you are in luck…

Oooooh!

Pop along to the LittleBigPlanet area of the Sony stand at Gamescom this week on Thursday (19th), and take part in the LittleBigPlanet Gamescom Fan Meet! We’ll be hanging about all day, playing games, jamming in LBP2, and having more fun than you can possibly imagine. If you can’t make it for Thursday, you’ll sadly miss the Molecules, but LittleBigPlanet 2 will be there for the whole show, so do not fret too much!

The Sony booth can be found at the following location: 
Halle 7 (Booth Number: A011/A021/B011/B021)
See you Thursday hopefully!

Posted by: Spaff

Categories: Media Molecule
Tags: cologne fan meet gamescom

When you come back to the studio after being away on holiday for a week or so, you expect your chair or keyboard to have been been stolen by someone, and for your desk to be taken over by someone else. What I didn’t expect was for my monitor to be covered in a zillion post-it notes all with copies of the same doodle on…

Oooooh!

The original was a doodle by Rex I planned to use in a found art piece, but just before I went away, Michelle decided to absentmindedly stamp some graffiti over it it whilst hovering over my desk chatting. The Bonnets doodle was ruined… kind of.

Whist I went away however, Michelle and her gang of ninja doodlers clubbed together to reproduce the picture a billion times, more than making up for the act of vandalism in the first place… Yay for Michelle, and yay for bonnets!

As you probably realised, we’re really quite busy making our new super-exciting game, LittleBigPlanet 2. We’ve been so busy making it in fact, that we just noticed we could do with some more help! So come help us!
Don’t all rush at once though - specifically, we need a Motion Graphics and Video Editing wizard. Yes, that’s right - WIZARD. Of the freelance variety.

A freelance Motion Graphics and Video Editing Wizard.

We need you to look like do this:

Motion Graphics Cat Wizard

So please, come and help us make LittleBigPlanet 2, we’d love you to!

* Ok, so you don’t have to be an actual wizard. However could all wizards please check our other vacancies

Posted by: Tom

Categories: Media Molecule
Tags: halp jobs motion graphics wizards

It’s Stephen Fry!

2010July 6th

Did you know that the King of awesome himself; the one and only Stephen Fry, will be returning as the narrator in LittleBigPlanet 2?

Yesterday was the second time that we managed to trap him inside a recording studio, where we asked him very kindly to read words into a microphone for us. Kenny, Martin and Jonny were there to orchestrate it, and we can’t wait to hear the results!

Oooooh!

Posted by: Spaff

Categories: LittleBigPlanet
Tags: jonny kenny martin stephen fry

All these post it notes and more can be found littering the various monitors and TVs around the studio.

Oooooh!

I’m not 100% sure who the creators of these little drawings are, but I have a feeling the Kitty Mew Mew is by Costa, the Noob Man by Tom and the Hand Face Man by Victor.