Items tagged with 'Not Us'
Media Molecule is a hive of creative minds and they need an IT infrastructure that nurtures and doesn’t block their creative juices from flowing.
The IT Team is only small and as such we need someone who has a can do attitude and is willing to be hands on. Being part of a small team means you will be exposed from the mundane (mouse is broken) to the exciting (VMware, active directory, networking)
The person we’re looking for will have had experience in doing IT support for a company at the desktop level but also have experience in dealing with server side management as well. They must have mad skillz in Windows 7, understand basic networking and also have knowledge about hardware components. In return we promise to expose the right person to everything an enterprise IT infrastructure includes.
The wonderful folks at Rocket Cheetah recorded an interview with Tearaway designer, Meda Molecule Tech Director, and crochet master extreme, David Smith.
Marvel as Dave talks about all kinds of wonderful Tearaway secrets! Gasp as he reveals his innermost fears! Laugh with relief when he gets the girl in the end!
After a bit of a break to get Tearaway ready for announce, we squeezed back into Kenny’s recording studio for a new episode of the Mm Podcast! This episode allows us to finally talk about our new game Tearaway, and we’ve invited lead designers Dave and Rex to join us for some Tearaway Chat. Huzzizzles!
If you want to send us in some Tearaway questions for the next episode, just drop us an email here: firstname.lastname@example.org
Here are the episode links
Geoff Keighley’s photo of our papercraft landscape
30 flights of loving
Lollipop Chainsaw Massacre
Say Hello to Lluís, the latest molecule to join the gang, starting here this week as a 3D Animator on our recently announced Vita project Tearaway.
Lluís hails from Barcelona making him the first spanish Molecule to join the team, and has spent the last few years working in showbusiness, animating characters for movies and TV shows such as Transformers: Prime and Tron Uprsing. Check out some of his work on his blog, or by watching this handily embedded show reel video!
We’re looking for more Molecules! There aren’t many of us, so each missing Molecule is an extremely important part of the team that we need to find!
Why not browse our full list of available positions, and see if any fit your skillset!
Last week we announced our new game Tearaway) and alongside it we gave out the plans to make your very own papercraft Elk friend, as seen in the trailer.
We knew you were a creative bunch, but it’s really rather wonderful to see how many of you decided to take on the challenge. We’ve been sent so many pictures of your Elks and pieces of fan art in such a short space of time, that we’re rather overwhelmed! I mean, just look at all these Elks, so colourful and friendly…
We love them so much we’ve printed them out to put on the wall here at Mm Towers, but there’s still plenty of room to fill up, so how about getting the scissors and glue out and giving it a whirl? It’s much easier than it looks!
If you do make one, or if you’ve made an elk and you don’t see it above, please send (or resend) it to us on twitter (@tearawaygame) so we can add it to our virtual and real life galleries. Next challenge: someone make a giant one please!
Today is an exciting day. It’s the day we can finally unveil one of the projects we are working on here at Mm! We have all been working very hard and it’s our pleasure to share with you our newest labour of love, Tearaway, a 3D adventure for PS Vita.
Alex and Rex have just stepped off the stage at Sony’s Press Conference as part of GamesCom 2012 in Cologne, Germany, where the world got its first little peek at what we’ve been giddily squirreling away on.
Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension whose envelope head contains an urgent message to deliver…to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape—two buddies going on an epic adventure to deliver this important message.
You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity, and discover magical papery surprises. You directly control iota’s running, jumping, frolicking and more. But with this game, you the player are holding more than just a PS Vita in your hands; you’re holding the paper world itself!
Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a whole range of godly powers that take advantage of all of the Vita’s bells and whistles—some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. You can even poke your fingers into the back of the PS Vita to tear through into the world and help iota complete this very special delivery.
With Tearaway, we’re looking to create an adventure game with a twist, where you, the player, can literally get stuck in using all of PS Vita’s novel inputs like backtouch, tilt sensors, camera, and microphone to connect you to iota and the paper world.
As you can see, it’s a bit different to what we’ve done before, and it’s very exciting to be stretching our creative muscles in new ways. Having said that, Tearaway is still very much an extension of the creative gaming genre, so rest assured you’ll be able to personalise and customise your world to your heart’s content. We’ll have to be secret Susans about that until a later date though!
Interestingly enough, whilst with LittleBigPlanet you could create any real thing in the game, anything you see in Tearaway’s papercraft world can be created in the real world from bits of paper! If you want to give that a try right now, (and we know you do) head on over to tearaway.mediamolecule.com and download the plans to make your very own customisable Tearaway Papercraft Elk, as seen in the trailer. Get your craft on people, and please remember to share your Elks with us on the Tearaway Facebook page, or via Twitter!
It’s going to be an interesting new journey for Mm, and one we’re very much looking forward to going on with you!
Oh! As Steve Jobs famously used to say, we have one more thing… and funnily enough, it’s Jobs! We’re hiring for a new designers to come and help us make Tearaway, check out the jobs page for more info.
A little event happened just outside the Media Molecule office last Friday - you may have already seen it on twitter or facebook - but it’s been giving us so many giggles we had to blog it for your enjoyment. Because, there’s a video.
Incase you missed it, at about 6 o’clock last Friday, the streets outside our office in Guildford started filling up with crowds of people, as excitement grew for the arrival of the Olympic Torch. A few of us gathered around the windows because we had a prime view over the route, directly on the road below. At some point, Omar made his exit from the building, and just moments before the actual Olympic torch was due to come down the road with the procession to ignite the crowds - He burst from the crowd to run down the road holding
his the “Olympic Banana”.
We were all in hysterics, so for your viewing pleasure, here’s our excitedly shrieky video evidence plus some photos. As Jim put it, he’s the “bearer of the true Olympic spirit”.
[edit: Even better video found and has replaced previous one]
Last week we took a trip to the V&A Museum in London to check out their exhibition on British Design. It was like a school outing but without the packed lunches, and producers in the role of teachers, there to make sure no one got lost.
The exhibition itself celebrates British Design from 1948, when Britain last hosted the Olympic Games, to this year when we welcome the worlds Athletes to our shores once again. There, nestled in amongst marvels like a Mini, music from The Beatles, Sinclair Spectrum, Concorde, a Ziggy Stardust outfit and a map of Mordor, is LittleBigPlanet.
It is beyond an honour for us to have our game featured alongside such classic and iconic examples of British design, and we feel very humbled to be part of the exhibition! We highly recommend going to check it out, there are so many amazing things that this little island has managed to produce over the years, and seeing them all in once place is quite mind blowing.