Items tagged with 'Tearaway'
We were over in Los Angeles again last week, to show people more of Tearaway. Judging by the smiles and nice comments, everyone seemed to be really interested in our newest game, and those smiles have carried themselves over into some previews. Would you like to read them? They include some shiny new screenshots too!
We’re a bit sleepy today, because we stayed up all night umming, ahhing and generally struggling to pick winners to our wendigo mask contest. Finally, after an intense session balancing the merits of each entry, we’ve settled on some winners.
The only way we could settle on those winners though, was to double the number of them from three to six, and make sure we had a good spread of incredible mask creations, and our favourite photographic scenes.
Before we get to naming the winners though, we’d like to thank everyone who entered: Thank you guys, we loved your masks, and we’ve printed them out to put on the wall!
As a little thank you for helping us decorate, we will send an A3 professionally printed tearaway papercraft elk plan to everyone who entered, and we might even get Rex to sign them.
NOW. The Winners. Each of these winners will receive a signed framed doodle by Rex.
Not a winner per se, but the first ever Tearaway Cosplay by @stuffstuffthing cannot go unnoticed! We’ll send you a small cool thing, once we can work out what that might be!
We will contact everyone, starting with the winners, via Twitter DMS. So make sure you’re following @tearawaygame if you want to hear from us!
If you haven’t heard from us in 7 days, then get in touch.
Look at all the amazing entries below, and thank you everyone who entered, you are all awesome. Another creative challenge awaits….
It’s been a little while since we updated you on our progress making Tearaway, but that all changes today! We recently showed some new parts of the game to members of the gaming press, and their previews and coverage of that should start appearing today across the web. We introduced them to an area of the game we’ve been working on for quite some time, and today we’d like you to see it too!
Just one of the stops you’ll make as you go on your delivery adventure in the world of Tearaway is Sogport, a mysterious island marooned in a deep sea of glue, and inhabited by some very fishy folk with a fearful obsession with the island’s monstrous local wildlife. See for yourself….
We’re also really excited to introduce you to atoi (pronounced like the French phrase; “ah-twa” )
When you start your adventure, you’ll be able to customise the game to your liking, choosing which messenger will accompany you on your journey, either iota or atoi, and also on the shape, size and colour of your god-like fingers.
Look out for previews of Tearaway on the internets today, they should hold some more interesting surprises.
We’ll leave you with one more thing - a creative challenge!
We’ve put together the plans for you to make your own Wendigo mask, and what’s more, we’re running a contest - say whaaaaaat? Check out this blog post for info on to make your own mask, and enter the contest. Do it now!
The wonderful folks at Rocket Cheetah recorded an interview with Tearaway designer, Meda Molecule Tech Director, and crochet master extreme, David Smith.
Marvel as Dave talks about all kinds of wonderful Tearaway secrets! Gasp as he reveals his innermost fears! Laugh with relief when he gets the girl in the end!
Last week we announced our new game Tearaway) and alongside it we gave out the plans to make your very own papercraft Elk friend, as seen in the trailer.
We knew you were a creative bunch, but it’s really rather wonderful to see how many of you decided to take on the challenge. We’ve been sent so many pictures of your Elks and pieces of fan art in such a short space of time, that we’re rather overwhelmed! I mean, just look at all these Elks, so colourful and friendly…
We love them so much we’ve printed them out to put on the wall here at Mm Towers, but there’s still plenty of room to fill up, so how about getting the scissors and glue out and giving it a whirl? It’s much easier than it looks!
If you do make one, or if you’ve made an elk and you don’t see it above, please send (or resend) it to us on twitter (@tearawaygame) so we can add it to our virtual and real life galleries. Next challenge: someone make a giant one please!
Today is an exciting day. It’s the day we can finally unveil one of the projects we are working on here at Mm! We have all been working very hard and it’s our pleasure to share with you our newest labour of love, Tearaway, a 3D adventure for PS Vita.
Alex and Rex have just stepped off the stage at Sony’s Press Conference as part of GamesCom 2012 in Cologne, Germany, where the world got its first little peek at what we’ve been giddily squirreling away on.
Tearaway is kind of like a buddy movie. It stars iota, a messenger from a paper dimension whose envelope head contains an urgent message to deliver…to you! It’s a very special message, and one that’s unique for each and every player. In order to read yours, you’ll need to take up the role of co-star and, together with iota, journey through the vibrant papery landscape—two buddies going on an epic adventure to deliver this important message.
You and iota will travel afar, taking on enemies and helping those in need. You’ll conquer adversity, and discover magical papery surprises. You directly control iota’s running, jumping, frolicking and more. But with this game, you the player are holding more than just a PS Vita in your hands; you’re holding the paper world itself!
Using the god-like powers inherent to someone who can hold an entire world in their giant hands, you can make your presence felt using a whole range of godly powers that take advantage of all of the Vita’s bells and whistles—some subtle and some epic. You can shake things up or turn them upside down. A gentle breath from you is a gusty storm. You can even poke your fingers into the back of the PS Vita to tear through into the world and help iota complete this very special delivery.
With Tearaway, we’re looking to create an adventure game with a twist, where you, the player, can literally get stuck in using all of PS Vita’s novel inputs like backtouch, tilt sensors, camera, and microphone to connect you to iota and the paper world.
As you can see, it’s a bit different to what we’ve done before, and it’s very exciting to be stretching our creative muscles in new ways. Having said that, Tearaway is still very much an extension of the creative gaming genre, so rest assured you’ll be able to personalise and customise your world to your heart’s content. We’ll have to be secret Susans about that until a later date though!
Interestingly enough, whilst with LittleBigPlanet you could create any real thing in the game, anything you see in Tearaway’s papercraft world can be created in the real world from bits of paper! If you want to give that a try right now, (and we know you do) head on over to tearaway.mediamolecule.com and download the plans to make your very own customisable Tearaway Papercraft Elk, as seen in the trailer. Get your craft on people, and please remember to share your Elks with us on the Tearaway Facebook page, or via Twitter!
It’s going to be an interesting new journey for Mm, and one we’re very much looking forward to going on with you!
Oh! As Steve Jobs famously used to say, we have one more thing… and funnily enough, it’s Jobs! We’re hiring for a new designers to come and help us make Tearaway, check out the jobs page for more info.