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In August 2012 we announced that we were working on a new game, a brand new IP for the PlayStation Vita called Tearaway. More recently at the PlayStation 4 announcement we unveiled a second new IP, a game even more ambitious than LittleBigPlanet was when it was conceived six years ago, and one that will allow people to record their very dreams… It’s really rather exciting!
This new project is being creatively lead by the same team as LittleBigPlanet; Alex Evans, Mark Healey, Kareem Etttoney and David Smith, and to be able to achieve this dream of ours, we need people to come and join us.
Over the next year we will need Artists, Designers and Programmers of all varieties.
Below you will find specific roles we think we need right this minute, but if you don’t see a role you fit into, don’t be put off: WE ALWAYS WANT TO HEAR FROM YOU! That’s right, we are always on the lookout for the future, and time moves very fast!
So if you are looking for a job where you can be free to express your creativity and total awesomeness, coupled with the rare chance to be an integral part of a talented little team, and cemented with the odd glass of champagne, then look no further!
Apply at once!
To apply for a role, or to speak with us about one, please get in touch with our HR manager Sara Bravery, using one of the methods below:
- Fill in this Contact Form
- Connect via the magical power of Linkedin
Bonus: Follow us on twitter - @mediamolecule - to keep up to date with available jobs, and general Mm fun. You could also follow some of our staff and directors, like Siobhan Reddy, or Alex Evans. See the full list of our tweeting people over here.
Are you a coding designer or a coder & designer that makes gameplay?
One very specific and special role for our recently unveiled ambitious PlayStation 4 project is an experienced gameplay programmer - we need someone who can design & code gameplay that feels great.
It appears that these people are rare as hen’s teeth! We are open to talking to individuals or design/code partnerships who could cover this. The crucial aspect of this is being able to take a raw concept or idea and figure out a way of implementing it that is totally awesome, feels fantastic and brings smiles to everyone’s faces. Easy? Good. :)
You’ll be joining a small, multi-discipline team very early in the process and will help to define all aspects of the game code and design. As a gameplay programmer at Media Molecule you’ll be working in C++, focusing on gameplay code but will be working closely with the design/content team and encouraged to contribute to as many other areas as possible, such as the physics, graphics and presentation code of your features.