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Jobs
Job. It’s not a happy word is it? It means work, and as we all know, work is the opposite of play, which means that a job typically can never include fun and games. At Media Molecule we like fun and games. Specifically we like to have fun and make games, at the same time, all day long, and yet it still counts as having a job. Weird.
If you are looking for a job where you can be free to express your creativity and total awesomeness, coupled with the rare chance to be an integral part of a talented little team, and cemented with the odd glass of champagne, then look no further! Unless there are no jobs listed here of course…
...Oh just kidding! Even if there are no openings that match your skills, if you’re brilliant we’ll always have a place for you on our team, whatever our advertised ‘openings’ may be. Within reason of course, we can’t justify hiring a gym teacher or a hot air balloon pilot for instance, no matter how much we’d like to.

HR Superstar
Queen of Media Molecule’s HR is our lovely Louise Allmond Benton (not a catastrophic typo there, but excitingly, Louise recently got married! Horrah!). If you’re interested in getting a job with us here, then she is the first person you’ll need to get in contact with.
Louise handles all our job applications, sifting through the post and email, plus: She’s also available through the power of job-finding and networking service, LinkedIn. Want to connect with her? She’s ready! Visit her profile and get in touch.
You can subscribe to an RSS feed of our available vacancies.
Freelance Motion Graphics and Video Editor
Are you experienced in the ways of Motion-Graphics & Video Editing?
Are you a freelance creator and have time in your schedule now and then to help us make videos?
Videos that show the world the almost never-ending possibilities of LittleBigPlanet2?
We’d like to hear from you.
Senior Technical Artist
We are looking for a Senior Technical Artist to come and join our art team at Media Molecule. Media Molecule is known for innovation within creative gaming.
The person we are looking for will need to have the have solid technical knowledge required to work with the Art Director and Programmers & figure out how to deliver innovative looks and the necessary pipelines for the art team.
We are creating games exclusively for PlayStation and so experience using a variety of 3d packages, and having an understanding of the requirements of shipping console games is a must.