Media Molecule PMoly

Network Programmer

We are seeking a passionate, technically proficient Network programmer.  Someone willing to ‘run with it’ and exceed our expectations, (and their own).

You’ll be working on Bandwidth optimisation/smoothing, mid game join iteration and improvements, understanding and maintaining the network code and a whole load of additional tasks that will evolve naturally,  dependant on the individual and teams ideas!

Requirements

  • Experience with PS3 client side
  • Fluent C/C++ 
  • Experience writing C++ network code on a shipped console game (preferably on PS3)
  • Knowledge of how to profile bandwidth used, how to optimise to reduce and smooth bandwidth usage
  • Ability to write/debug peer-to-peer network code, with mid-game join, and reliable, in-order message sending
  • Opinions about what makes an awesome networked game, and the ability to express your reasoning clearly
  • Self motivated - can take the germ of an idea, fill it out and make it happen

Advantageous

  • Experience writing server code
  • Scripting language e.g. perl/ruby/python

How to apply

If you think you have what it takes then send an email to us, .(JavaScript must be enabled to view this email address).

What you get

On top of all the things we already mentioned, you’ll also get to be part of a small talented team of people based in Guildford, get a tip top benefits package, including health and life insurance and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug.

Tips for getting hired!

These are the kinds of thing we look for in each person we hire:

  1. Damn good at what you do!
  2. Want ownership and responsibility
  3. Really love making & playing console games
  4. Bursting with passion, enthusiasm and drive
  5. An active rather than passive team player
  6. Work well in a collaborative creative team
  7. Are fun & spirited

There’s no better way to show yourself off to us than through your past work. If you can, send a link to some of your work - published or not - along with your CV and contact details, then we’ll give it a gander!