Media Molecule PMoly

Items tagged with 'Littlebigplanet'

Untitled Document Syndrome

2010January 28th

this post is pretty on the money - but it goes further. how many times have you been forced to name a project before you can start? too many. littlebigplanet, the multi-million-selling-product, still has the project name ‘ps3test1’ - yes, it really can trace its roots back to the first code we ever wrote on ps3. at the time I named that, I had *no* idea that it would grow into the final thing. oh, and the executable filename? pc.exe (windows) and pc.self (ps3). confusing!

on the other hand, when I start projects and choose a cool sounding name, oh I dunno, like “RoboEngine”, you can pretty much guaruntee that it will fail. it seems that the less well considered the filename, the more successful the content. at least for me…

Posted by: Alex

Categories: Code
Tags: littlebigplanet

At siggraph 2009, Natasha Tatarchuk invited several games industry graphics types to give a course on ‘advances in real-time rendernig in 3d graphics and games’. Follow the link for lots of lovely stuff, including a set of slides about graphics techniques used in LBP.

Posted by: Alex

Categories: Code
Tags: littlebigplanet rendering siggraph