Parsonage, Pt.1

Kareem and I just got back from New York City where we had been taking part in a really cool event at Parsons New School for Design last weekend. We gave 150 students, split into 19 teams, a PS3 with a copy of LittleBigPlanet, a truck-load of pizzas, an industrial sized vat of Red Bull and 24 hours to create whatever they liked using the game. One thousand bucks was up for grabs for the winning team, with five runners up prizes of $500.

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Parsonage, Pt.2

Kareem and I returned to Parsons at around 10am on the Sunday. As we ventured past the sleeping bags, sprawled comatose bodies and precariously placed pizza boxes (there’s a level idea for someone!) it was clear from speaking to those students who were still working away, with their puffy eyes and tiredness-induced laughing fits, that something special had happened in the wee small hours. Even Team Smiley, who’s PS3 Test kit had a faulty Blu-Ray drive which forced them to use a 2 month old, buggy, installable version of the game, and who were forced to start from scratch 11 hours in to the competition due to a corrupted save game, had managed to have a lot of fun building a visually striking, playable level.

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The Final Straight

So, we’re getting closer to that final gold disc and thought we might share some of the work Kareem has been doing on the lighting:

lighttest_all

EDIT: Screenshot updated by popular demand. Click the image for an über sized version!