Meet a Molecule
We're super proud of Liam's recent inclusion in gamesindustry.biz's '100 Rising Stars of the UK Games Industry' list! Congratulations, Liam!
This month we've asked him to answer some 'get-to-know-me' questions so you can all learn more about him and his role at Mm.
1) What do you do on Dreams?
I'm a programmer, so I spend my days creating and shaping the bits of code that make Dreams do all of the wonderful things that will let our players make wonderful things! There are a lot of creative tools in Dreams, so what I work on day-to-day changes a lot, but lately I've been working on our sculpting tools, our animation system, and the core assembly toolkit.
2) What're you looking forward to the CoMmunity doing in Dreams?
Blowing our minds! I'm so so so looking forward to our players creating things that make all of us Molecules wonder "how on earth did they manage that?", because then not only are you making amazing dreams and experiences, you're also teaching us new things about the game we’re making, and that's mega-exciting.
3) What do you like to do in Dreams? Do you have a favourite creation?
I'm a programmer, so I have a life-long love of logic (say that ten times fast!). When I'm creating in Dreams, I usually trying to find some new way of using our logic tools to make something nobody on the team has thought of yet. I recently made a text-adventure puzzle game where you're stuck in a time loop at a party, and have to use what you learn on each loop to solve puzzles and escape. That's probably my favourite thing I've made in Dreams (so far!).
4) Favourite food, movie and song, in that order. GO!
Spaghetti Carbonara: lord of all pasta dishes.
The Fifth Element: I can never not watch this when it's on TV.
Song: Just about anything from the Steven Universe soundtrack.
5) Finally, what’s your favourite game?
Oh my, this is a tough question to answer. For sheer mechanical perfection, Tetris. For character, style, and nostalgia, the first two Oddworld games have a warm place in my heart. But in terms of hours played, memorable experiences, and friends made, it'd have to be World of Warcraft.
Whoops, that's like... four games instead of one. Oh and actually, I forgot to mention a few other games tha-
Thanks, Liam! That's all the space we have this week for Meet-a-Molecule. Tune in next month to meet a different face of the dev team!