October 2018 Newsletter
October 2018 Newsletter

Happy October, CoMmunity and welcome to a spooOOoooky new issue of MmMonthly! We've been on the road a lot the past couple of months, bringing Dreams treats, not tricks, to players all over the world. Meanwhile, back at Mm Towers, we've been preparing a Halloween stream party and we hope you'll join us on October 26th at 5 PM BST to make some ghoulish creations and carve some virtual pumpkins in Dreams. To catch up on all the October happenings keep reading...and BEWARE.

Daniel Goddard

Guest Artist: Daniel

Guest Artist Dan Goddard has been waiting all year to show you his skull skills, and of course, there is no better time than now for his ghoulish artwork!


This Month at Mm HQ

Dreams In Game Informer

Dreams In Game Informer

This month, we've had the honour of being the cover story for the November issue of Game Informer! Throughout the month, the GI team have been sharing what they learnt, saw and created during their trip to Mm HQ. You can check out their exclusive interviews, videos and their thoughts on Dreams right here.

Halloween

Halloween

It's Halloween and we're Media Molecule, so of COURSE we're going to get involved in the festivities! We'll be hosting our last livestream for this month on 26th October 2018 at 5PM BST. We'll be getting spooktacular in Dreams with pumpkin carving, ghoulish creations and who knows what else!


Previously in Dreams

EGX, EGX Berlin and TGS

EGX, EGX Berlin and TGS

We took Dreams well and truly on the road in September! We attended Tokyo Game Show to unveil Dreams Universe (the Japanese title for Dreams), and Birmingham and Berlin for two EGX shows. It was amazing to see people playing and enjoying Dreams at each show - especially we got to watch them get their heads around Given Time! You can catch up with our adventures at EGX here.

Made By The Molecules Streams

Made By The Molecules Streams

Our past two livestreams at Mm HQ have been full of creations by different Molecules and information on how they were put together. From Liam's text-based Given Time to Ed's remix of Please Hug Me, they're full of interesting methods and helpful advice for future creators! You can watch Part 1 here, or this month's Part 2 here.

Siobhan @ BAFTA

Siobhan @ BAFTA

Our Studio Director, Siobhan Reddy, took to the stage this month to give the annual BAFTA Games Lecture! Her speech reflected on her childhood, her 20 years making games, the creation and evolution of the culture here at Media Molecule, and how that has helped shape Dreams. You can watch her wonderfully inspiring lecture right here.


Inside Mm HQ

Meet a Molecule

Meet a Molecule

You may have seen Designer Peter Field present Dreams at EGX in Birmingham either live or on the event stream, so we thought we'd let you get to know him better by making him our Molecule of the Month! Peter started at Ninja Theory on DMC and worked on the Uncharted franchise and The Last of Us at Naughty Dog before he came to work on Dreams.


What do you do on Dreams?

I’m a designer which means my main responsibilities involve building content for the game. When the project started we spent a lot of time working really closely with the code team to design and test the tools but as the project has progressed and the tools have become more complete we now spend most of our time using the tools to build levels and characters.

What're you looking forward to the CoMmunity doing in Dreams?

I’m most looking forward to being surprised by the community. I think they will push the tool in ways we won’t can’t predict and I think they will create some stunning games. I’m also really excited about non-game projects. I can’t to sit down and watch a short film in Dreams or listen to an album written & performed entirely in Dreams. I basically just want to be constantly stunned & surprised by what the community make, if that is not too much to ask J

What do you like to do in Dreams? Do you have a favourite creation?

I really like to prototype game ideas in Dreams. It’s a really excellent tool for jamming and sketching down ideas quickly to see what works. I was prototyping a game idea on my laptop while I commuted to work on the train but then I realised I could build it much faster in Dreams and now it’s almost done! Which is good because I have another prototype that I am eager to get started on in Dreams too!

Things like being able to instantly switch from making music to animating a character to sculpting geometry make it very fast to polish a level to a very high standard. I think some of my favourite creations aren’t finished yet so I probably can’t say what they are. Probably the train puzzle game because my kids like it J Another thing I really enjoy using Dreams for is sketching out spaces that are fun to explore. Our sculpting tool is so fast and intuitive to use that it can be really calming and relaxing to just sit and build a space for an hour. Dreams has a lot of tools that I have wanted as a designer for a long time too which make this process much more enjoyable than it has been in the past. Things like being able to drop in and play the game at any point to experience what a space feels like from the players perspective. I think a lot of designers & artists from other companies will use Dreams to sketch out their level design ideas before building them into their games when Dreams comes out.

Favourite food, movie and song, in that order. GO!

Extra hot veggie masala! With all of the sides and naans and chutneys that can fit on the table. Skip desert.

Rossetta by the Dardenne brothers – If you haven’t seen any films by them check them out. They do so much with so little and there isn’t an ounce of fat in their story telling. Really effecting human stories told in a brutally honest and brave way. Rosetta was the first film of theirs that I discovered and it felt like finding an old book that I had forgotten the ending to.

Sleep the Clock Around by Belle & Sebastian – This song has been with me for the longest time and it just keeps coming back into every playlist I make. It has a really soothing and dreamlike sound that is really calming. I have no idea what the lyrics are even though I have probably listened to it more than any other song.

Finally, what’s your favourite game?

Aaaagh, there are too many! I could probably say Dark Souls or Shadow of the Colossus or Metroid Prime, but I’m assuming that’s what everyone says so I might go back a bit further. I think the first game that really blew me away was Star Wing. There was a dynamism to the way the camera pitched and rolled as it tried to keep up with your ship. And they embraced the limitations of the SNES beautifully. Where before there had been waves of enemies firing a sea of bullets at you, now it was more about dodging skyscrapers and asteroids as you picked off enemies. Having the camera follow behind your ship made aiming and manoeuvring a bit more cumbersome than top down shooters but it added so much drama and intensity to what was traditionally a very mechanical genre. It showed me that games could be experiences that could be enjoyed, not for their challenge or the accomplishment of reaching their end credits but for the actual experience you got from playing them. Also I would say that because I never finished Star Wing. It was too hard.

A Plastic Free Household Pt. 2

A Plastic Free Household Pt. 2

Last month, Kath shared with you all the first part of her guide to a plastic free household. This month, the second and final part of her guide is ready and waiting to get your teeth sunk in to. It features a ton of useful and important advice, on a subject that we at Media Molecule are super passionate about!


CoMmunity Happenings

Fan Art Board

@loguardsoule is kicking off our fan-art board this month with their awesome depiction of Frances in the midst of battle, as seen in one of Game Informer's videos. Frances is also looking ready to fight in @strikecheckmates' art from Instagram, and finally, @Drawinglover98 paid tribute to Please Hug Me: Super Deluxe Edition from this month's most recent stream!


Let's Celebrate!

LittleBigPlanet Turns 10!

LittleBigPlanet Turns 10!

We have a very special stream coming up on November 2nd...

A birthday party for LittleBigPlanet!

Please join us to celebrate 10, seriously, 10 years of LBP with some of your favourite Mm faces including designer Christophe Villedieu making a LBP homage live in Dreams...and cake. It couldn't be a Media Molecule birthday without cake. We hope you'll join us at 5PM GMT on November 2nd to celebrate!