We’re a small diverse video game development studio based in the heart of Guildford in the UK, and a proud member of the PlayStation Worldwide Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation 4: Dreams.
We’re looking to hire a Data Analyst to help keep our team informed and up to date on everything to do with Dreams.
We are pushing many boundaries and building something truly unique – which means there are many unknowns and questions that need answering. We’re looking for somebody to join the existing analysis team and help turn data into answers for the whole studio through creating dashboards, reports and bespoke analysis. You will have a strong SQL skills and understanding of how best to visualise and represent data to help the team understand and answer questions. We are looking for somebody with the skills to start contributing quickly as well as the drive to make the position their own and build our suite of dashboards, reports and analysis for the future. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
What you'll be doing
- Identifying analysis requirements and priorities for the different teams within the studio
- Working closely with the analysis team to regularly push meaningful and useful information out to the studio
- Understanding and pre-empting the needs of the project and teams to deliver analysis where it will be needed most
- Contribute to the long-term planning and vision for analysis given the changing needs of the project throughout its life
- Exceptional analytical skills
- Experience with SQL
- Experience with reporting tools
- Strong team player and communicator
- Having some experience with monetisation strategies would be a bonus.
- Experience with live service games and live ops
- Ability to undertake bespoke and deep analysis
- Understanding and experience in the Games Industry
- Experience with coding/scripting
This is a permanent position.
Before you apply
Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities.
We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
Tips for getting hired!
Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.
Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.
Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.
Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!
What you get
On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton.
Find out what it's like to work here.
If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!