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Design Director

Reporting into the Executive Producer, your role is to expand and oversee a highly functional diverse design department with the design capabilities, creativity, practices, and processes for a modern UGC Live service.

As partner to the Creative Director, your responsibility is to build the design roadmap that delivers on the creative vision. You will use your passion, expertise, and leadership to communicate vision and plans, expand the design team and establish/refine processes required to meet the studio creative vision.

Responsibilities:

  • Partner with Creative Director, and champion the creative direction on an ongoing basis, inspiring the team through progressive creative design and leadership
    • Oversee design process and implementation to achieve a cohesive product design
    • Deliver high quality results
  • Responsible for building out the design input into the live service roadmap
    • Provide dependable, pragmatic input into the ongoing product roadmap
    • Set up processes that utilise the test/learn/grow approach to live services
  • Lead a diverse, inclusive, and happy design department
    • Expand and provide leadership to the Mm design team, identifying missing capabilities and bringing these into the studio.
    • Ensure design is part of highly functioning cross-discipline teams. Seek out dysfunction or inefficiencies and be the force of good to bring change in the organization
    • Guide and support the game design team, defining the practices and strategies appropriate to the project and championing them
    • Provide guidance and mentorship to design staff, help them resolve complex problems, and grow their careers
  • Understand latest trends driving player expectations and behaviours
    • Understand innovations in the competitive landscape to identify opportunities for our games
    • Partner with consumer insights to break down and understand the underlying motivations, and then driving solutions to problems
    • Understand how user-generated content and experiences are shaping products in the marketplace

Recommended Skills and Experience:

  • Experience building and managing design teams on multiple titles in live services, multiplayer, or the social gaming space
  • Experience working with research departments to establish tests and interpret data to improve player sentiment and retention
  • Ability to communicate and inspire game development functions across the development team, publisher, and external key opinion leaders

Media Molecule is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity.

This is a permanent position.


Before you apply

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.


Tips for getting hired!

Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.

Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.

Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.

Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.


If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!

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