Work here!

JavaScript Developer

We are building the next generation of Play, Create, Share for Playstation 4 with our new game, Dreams. We're looking to hire an experienced JavaScript Developer to help bring the project to life on the web.

Our last 'UGC' game, LittleBigPlanet (and its sequels) included a bespoke server stack that serves terabytes of content to millions of users, and successfully scaled to huge concurrencies on its launch day. This is a unique opportunity to experience the explosive launch of a game that will reach millions of users.

Now we’re taking user generated content to places that other game developers daren't even imagine. Our next game, Dreams, involves a gigantic universe of online, live, social, connected creativity.

We're looking for people who have experience writing and deploying large web applications; 'full-stack' is a trendy word but we really do value people who understand all the pieces that make up a successful, large scale product that reaches a huge audience. You'll have extreme Javascript ninja skills, capable of making the front-end sing, but won't be afraid to help us design and implement everything from user-facing pixels to server-facing databases, developer facing (automated) tools & tests, and vegetable facing graters.


  • Experience in writing large-scale JavaScript applications.
  • Experience with Node.js.
  • An impressive portfolio of previous work.
  • Self-motivated and proactive.


  • Experience of writing server side applications to support your client side code.
  • Deployment / Ops / AWS wrangling.
  • Realtime multi-user app or game experience.
  • Experience with React.js a plus (you’ll be working with it!)
  • Experience writing isomorphic JavaScript applications.

This is a permanent position.

Before you apply

IMPORTANT: We regret to inform that we cannot sponsor work visas at this time.

Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities.

We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.

How to apply

If all of those requirements seem to be describing you, you should apply at once!

Simply send us an email to, stating the position you're applying for in the subject of the email.

Tips for getting hired!

Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo!

These are the things we look for in each person we hire:

  1. Damn good at what you do!
  2. Desire ownership and responsibility
  3. Really love playing and making games
  4. Burning with passion, enthusiasm and drive
  5. Active rather than passive team player
  6. Loves to collaborate with a creative team
  7. Jolly nice personality

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton.

Find out what it's like to work here.