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Principal Graphics Programmer

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Worldwide Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation 4: Dreams.

We have exciting goals for the future, and as a result we are now growing our awesome team, fast! We are hiring talented engineers at all levels, so if you would like to be part of a collaborative, creatively ambitious team, please do get in touch.

Description:

Location: Our studio in Guildford or remote (able to work within the same timezone as the UK via video conferencing due to the need for close real-time collaboration).

About us: It’s an exciting time to be part of Media Molecule as we look to further push the creative boundaries of gaming and we are passionate about making games with creative gameplay. Our studio is fast paced, dynamic, collaborative and is undergoing a period of significant growth and evolution!

Role: We are looking for an enthusiastic, creative individual, to join our engine team to help us maintain and improve the rendering systems of Dreams. We hope to find someone eager to collaborate with members of multiple disciplines to investigate and implement new rendering techniques to make Dreams more expressive and feature-rich.

Level: Principal

What you'll be doing

  • Maintain and improve the novel rendering systems and creation tools of Dreams.
  • Monitor and optimise GPU performance.
  • Produce systems that are efficient, scalable and easy to maintain.
  • Communicate ideas, goals and constraints with team members of multiple disciplines
  • Collaborate with members of multiple disciplines to investigate and implement new
  • rendering techniques to make Dreams more expressive and feature-rich.


Requirements

  • 5+ years of experience as a graphics programmer.
  • Expert knowledge of both C and C++.
  • Extensive knowledge of 3D maths and algorithms related to computer graphics.
  • Excellent knowledge of modern GPU architectures and low-level programming.
  • Experience with multi-threaded programming.
  • Good knowledge of one or more rendering APIs such as DirectX, OpenGL/Vulkan or GNM.

This is a permanent position.


Before you apply

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.


Tips for getting hired!

Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.

Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.

Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.

Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.


If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!

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