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Senior Gameplay Programmer

Media Molecule is a video game development studio based in Guildford in the UK, and a proud member of the PlayStation Worldwide Studios. We are the creators of the multi-award winning games LittleBigPlanet, LittleBigPlanet 2, Tearaway, Tearaway Unfolded and we're currently building the next generation of Play, Create and Share for PlayStation 4: Dreams.

It’s an exciting time to be part of Media Molecule as we look to further push the creative boundaries of gaming and we are passionate about making games with creative gameplay. Our studio is fast paced, dynamic, collaborative and is undergoing a period of significant growth and evolution!


Location: Our studio in Guildford or remote (able to work within the same timezone as the UK via video conferencing due to the need for close real-time collaboration).

Role: This is a critical role at the heart of our game development process. You will work closely with the Gameplay Director, designers and production to use your technical and creative skills to make exciting moments for players. This may involve work related to the game controls, character movement, character animation, procedural animation, multiplayer, physics integration, cameras, audio and player progression. The ideal candidate would have experience in a few of these areas and an interest in developing a broader skill-set as needed.


  • Work with the Design team to go from prototyping of new gameplay features through to iteration and delivery.
  • Work collaboratively with a multidisciplinary team to understand other teams requirements, present your work and foster gameplay opportunities.
  • Work within technical constraints to meet performance and quality goals.
  • Collaborate with fellow programmers and Quality Assurance to create a bug-free experience and a maintainable codebase.

Experience required:

  • The ability to critically evaluate the quality of the on-screen experience.
  • Good command of C++ programming, including refactoring, optimization, debugging and testing.
  • Very comfortable with 3D mathematics and its use in gameplay systems.
  • An interest in game design, and an understanding of what makes responsive and intuitive game mechanics.
  • Ability to analyze unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module.
  • Knowledge of common algorithms, data structures and patterns, and their application.
  • An openness to learn and ability to adapt to change.
  • Good communication skills and ability & desire to work as a team player.
  • Ability to work autonomously and self-organize.


  • Experience with User Generated Content.
  • Prior console development experience.
  • Experience working on a multiplayer title.
  • Good working knowledge of the PlayStation development hardware and its tools.
  • Experience with animation pipelines.

Equal Opportunity Statement: Media Molecule is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity.

This is a permanent position.

Before you apply

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Tips for getting hired!

Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.

Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.

Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.

Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.

If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!

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