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Principal Programmer - Graphics

The Graphics team is responsible for maintaining and developing Media Molecule’s unique, world-class graphics engine. You will have the opportunity to bring your individuality and enthusiasm and to put your stamp on the engine, all ideas are encouraged! You will have a huge impact in a small team, playing a key role in defining the future of the engine.

As a Principal Graphics Programmer at Media Molecule, you will be a member of our Engine Team where you will be focused on developing and optimising core aspects of the Dreams game engine.

What you'll be doing:

  • Maintain and improve the rendering systems of Dreams.
  • Monitor and optimise GPU performance - produce systems that are efficient, scalable and easy to maintain.
  • Collaborate with members of multiple disciplines to investigate and implement new rendering techniques to make Dreams more expressive and feature-rich.
  • Communicate ideas, goals and constraints with team members of multiple disciplines.


  • Excellent communication and interpersonal skills.
  • Expert knowledge of both C and C++.
  • Excellent debugging and analytical skills.
  • Excellent understanding of software performance characteristics and associated ability to implement systems optimised for performance.
  • Excellent grasp of mathematical concepts and analysis techniques as they apply to game engine programming.
  • Deep familiarity with hardware details of multiple game platforms, their associated capabilities and performance bottlenecks.
  • Significant experience optimising code for varied architectures.
  • Excellent knowledge of modern GPU architectures and low-level programming.
  • Detailed knowledge of one or more rendering APIs such as DirectX, OpenGL/Vulkan or GNM.
  • Experience with multi-threaded programming.
  • Able to work independently to complete assigned projects with limited supervision.
  • Up to date knowledge of technological developments and advancements within the games industry.
  • 8+ years of graphics development experience, AAA a plus.
  • Bachelor’s degree in a relevant subject or equivalent industry experience.


Interest in games.

  • Experience with assembly programming.
  • Experience with cross platform development techniques.
  • Experience developing and refactoring code in a live service environment.

This is a permanent position.

Before you apply

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Tips for getting hired!

Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.

Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.

Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.

Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.

If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!

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