We are looking for an enthusiastic, creative individual, with a love of UI/UX to come and work with us on Dreams. We hope to find someone who is passionate about adding the special details required to make a beautiful and compelling user experience.
What you’ll be doing
As part of a multidisciplinary team, you will have the opportunity to help shape our continually evolving front-end, the Dreamiverse. This includes social networking features, leaderboards, community jams, comprehensive search options, user customization and much more… Working on our custom, cutting-edge, game engine you will have the chance to tailor the technology to meet your own requirements. Although UI/UX will be a primary focus, there will be many opportunities to broaden your skillset to other areas of programming including gameplay features, networking, and optimization.
- Passion to design and implement UI systems to AAA standard.
- Strong C++ skills and an ability to write readable/maintainable code
- 2 years+ experience working as a UI programmer in the games industry (or related)
- A knowledge of graphics technologies including HLSL/PSSL shaders. Artistic ability is a bonus!
- The skills to take an idea from high level through to implementation, and the ability to critique the quality of your own work.
- Self-motivated, an ideas person, and someone keen to take on the challenge that this role involves.
- Experience debugging and rectifying code in a complex multithreaded codebase
- Able to work within the same timezone as the UK, due to the need for close realtime collaboration
We would love to see some of your past work to get a feel for your visual flair, your design skills, and your enthusiasm for making games, so please do include links to them in your application. Videos are ideal, as we may not have the time to download and play every game we receive. If they are collaborations, also make sure to include a description of what you contributed to the project(s).
This is a permanent position.
Before you apply
People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Tips for getting hired!
Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.
Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.
Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.
Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!
What you get
On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.
If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!