The folks from Polygon followed us around for a while, and put together their various findings into this huge making of Tearaway article. It’s a story about the history of the game, and how it grew from the splendidly weird thing that it used to be, to the splendidly weird thing it is today!
Crowle, using his ability for describing things simply, summarizes Tearaway’s development in three acts.
Act 1, he says, was a mix between a dungeon crawler where players attack enemies and loot their remains, and the classic arcade game Qix where players cut out sections of the floor. In practice, that meant players used their fingers to cut out Sandpit’s ground, with Vita’s camera showing a real world video feed below it. So players would cut out the ground around an enemy, and the enemy would “fall out of the game,” at which point players would “unlock” them and be able to make them in papercraft form outside the game.
The project’s second act, says Crowle, came with two big ideas: The team added a character in the world who could run around the player’s fingertips, and gave the game a new open world role-playing structure. For much of this period, the game took on the name “Uncovery.”
Crowle, always looking for visual ways to explain things, wrote and animated a comic book showing how it would work. An “adventurer” with a boxy look and a camera around his neck would explore the world, find animals to ride, take photographs of the world and earn experience by snapping shots of specific items.
Read the full article over on Polygon
The Autumn is upon us, and it seems appropriate that as the leaves outside turn golden, so do does Tearaway. Just like the trees outside our studio, we’re not quite there yet, not fully Gold, we are well on the road to releasing, with only a few more weeks until November 22nd!
The best part of Autumn is Halloween (amiright?) and we thought we’d celebrate the game’s imminent release, and this golden season, with a Halloween themed papercraft plan for you all to decorate your homes with at this most creepy of times!
A little way into playing Tearaway, you’ll discover you need a pumpkin to scare off some rowdy crows. Once you find one, you’ll be asked to give it a scary voice, using the PS Vita’s mic, and also a spooky face, which you can make by cutting out virtual paper shapes. You’ll also collect a papercraft plan of the pumpkin, just one of many than you’ll be able to collect and make as you play through Tearaway.
Tearaway’s lead designer Rex Crowle has given the Pumpkin papercraft plan a spooky makeover, and we’d like you to have it now!
You can download the papercraft plan here!
Please enjoy making this pumpkin, and please send pictures of your creations to us on twitter: @tearawaygame.
Feel free to modify it as you wish!