We were over in Los Angeles again last week, to show people more of Tearaway. Judging by the smiles and nice comments, everyone seemed to be really interested in our newest game, and those smiles have carried themselves over into some previews. Would you like to read them? They include some shiny new screenshots too!
OK, so it turns out wallpapers only come in rectangles, but those other promises will hold true, for behold!
Your phone, your computer, your Vita - they’re all sick. It’s not swine-flu, but these devices are in desperate need of help.
But it’s ok folks, there’s no need to call a Hambulance. Allow us to trot out these Tearaway wallpapers, which are sure to cure a computer or computery device of any ailment!
Apply the wallpaper to the sick device like an oikment, and stand back to admire your Ham-dy work…. The Pigment will soon return to their pale complexion.
Just pork your desired size:
OK that’s enough of the puns, they’re such a boar.
Did you know that you’ll soon be able to pre-order Tearaway, and if you do you’ll be bestowed with even greater gifts than these fine wallpapers, oh yes.
We’re excited to announce details on the magnificent and exclusive bonus content you’ll get for pre-ordering your copy of Tearaway! Participating retailers will offer two options, each with a different set of treasures.
The Jukebox Pack, which contains:
- Splendiferous iota and atoi Avatars for use on the PlayStation®Network
- Resplendent PlayStation®Vita Wallpaper
- Audiolicious Tearaway Soundtrack with bonus track
and The Special Delivery Pack, which includes:
- Oppulent iota and atoi costumes for LittleBigPlanet™
- Exclusive skin for the in-game rideable pig, and printable papercraft plan to match
Yes, that’s right, there’s an in-game rideable pig. Look at it, just look at it…
We’ll be making that into a wallpaper for sure, so stay tuned for that! Tearaway itself will be available on shelves and in the PSN Store this October.
Now tell us, which pack will you be pre ordering, and why? Because we can’t make our minds up!
A group of independent film makers hope to tell the story of the Britsh video games industry, from the bedrooms of 1979 to the huge, global, billion dollar industry it’s grown into today. Their new film - Bedrooms to Billions - will feature interviews with “virtually every major UK contributor in game development, art, music, publishing and journalism over the last 30 years” including a nice long interview with our very own Mark Healey, and the story of LittleBigPlanet.
The film is currently seeking funding via Kickstarter, and whilst they have reached their initial goal, they are now hoping to reach their stretch goals so the can make the film even better!
‘From Bedrooms to Billions’ is a two hour feature length documentary film telling the remarkable, true story of the British Video Games Industry from 1979 to the present day and how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today, dominates the modern world’s entertainment landscape.
If you want to hear the rest of the interview with Mark, and learn the story of the British video games industry, then check out the Bedrooms to Billions Kickstarter.
We’re looking for someone with strong visual design ability and the level of technical ability you’d expect from years of experience working on the web. The traditional Web Designer: Part front-end designer, part front-end developer.
As a web designer, you’ll have many loves. Primarily, you’ll love creating visually stunning, thoroughly enjoyable experiences on the web. The web is a passion for you, it’s massive potential and constantly evolving limits help drive you, and because of that you’re in tune with what’s happening in the bleeding edge of web technology – knowing what else you can play with excites you!
We’re proud to announce that you’ll be able to get your hands on, and indeed in, our new game Tearaway at the end of this year! Tearaway will be available on shelves and in the PSN Store on:
- October 22: USA
- October 23: Europe, Australia and New Zealand
October 24: Australia and New Zealand
- October 25: UK and Ireland
In Tearaway you’ll journey through a vibrant, living papery world, with a plucky messenger who has a unique message to deliver - to you! As the papery world of Tearaway unfolds in your hands, you’ll be able to use your god-like powers to help your new messenger friend, iota or atoi, complete their very special delivery.
You’ll uncover a magical dimension inspired by folklore, and built realistically from paper that unfolds and comes alive before your very eyes. As you explore this world you’ll meet the papercraft creatures that live within it, help out strange new friends and encounter dangerous challenges.
We’ve designed the world of Tearaway to blend with our own through the unique features of the PlayStation®Vita, which allow you to help your messenger buddy to solve puzzles using the power of touch, literally breathe new life into this papercraft land, and reach up into the world using the rear-touch panel to see your fingertips appear inside the game! We think this is an adventure unlike anything you’ve played before.
Here’s a little more backstory on how Tearaway came to be from our very own doodle-meister and lead designer, Rex Crowle.
Normally a game has just one piece of box art, but we have two main characters for you to choose from - iota and atoi. Who should go on the front of the box then? It was an impossible choice for us to make, so instead of making it, we made a reversible double sided inlay, so you can decide for yourself!
So finally, and without further ado, allow us to present the box art that you’ll be seeing on shelves this October.
We’ll be back with more Tearaway news soon!
Hey everyone, we *really* need to hire for a very specific role here at Mm Towers; a gameplay programmer - someone who can code, but is also a designer. and can code gameplay that feels great to play!
To better explain what we’re looking for in this role, we asked one of our existing gameplay programer, and also technical director, Dave to talk about it into a video camera, so we could spread the word!
If this sounds like you then you should apply for a job! If it sounds like someone you know, then please can you share it with them? In fact, could you please share it around for us just in case someone sees it and is the exact person we are looking for? Thank you, you’re the best!
We’re at PAX East this weekend with a little papery booth, and as part of it, we’re giving people the chance to win a PS Vita, and a copy of LittleBigPlanet Vita!
You don’t have to be at the show to win though, (although you do need to be in the USA) you just need to download this pattern for an Iota / Atoi Messenger’s Headband, print it out, make it and send us a picture of you wearing it - like the one below.
Download the plan by clicking on this magical hyperlink.
We’ve been packing the world of Tearaway into suitcases to bring its papery landscape to Boston for PAX East this coming weekend. If you’re going to the show, come and find us at our little papery booth, and we’ll reward you with treasures!
We’ll have a selection of buttons and shirts and papercraft things for people to collect by completing some *very* simple challenges. Tearaway won’t be playable, but you’ll get a chance to meet the team behind the game, encumber yourselves with treasures, and see the Tearaway papercraft concept art. So come along and say hi! Our booth number is 1193.
For those who cannot make the show, fear not, there will be plenty of chances throughout the year to meet us and win our treasures, at shows and via the internets! Stay tuned post pax for news on some new contests!
Media Molecule is looking for an incredible UI designer to help us make more amazing games!
This is a senior role, working across different projects on different platforms you will be responsible for promoting a human centred design approach throughout all aspects of Media Molecule’s prodigious output. Although primarily focussed on game UI, expect to get involved in all aspects of the creative process from pitching through to tools development and games design.
As a passionate but pragmatic advocate of all things UX you will be able to suggest and deliver solutions that will make our games better. This will involve being thoughtful, flexible and able to collaborate in a small, tightly knit and ambitious team. You are an engaging talker, designer and presenter who will be able to nurture the fleck of an idea, getting buy in from your peers and then developing it into something that might just revolutionise the world of games.