Media Molecule PMoly

Leave a pen and paper in the hands of one of our artists, and give them a long meeting to endure, and you’ll end up with some funky drawings. These sketches seem to be of various people from an art and design meeting, see if you can guess who they are by using the photos on the about page.

Oooooh!

Posted by: Spaff

Categories: Media Molecule
Tags: art found art men lu sketches

We’re getting married!

2010March 2nd

After a whirlwind romance, and one beautiful child together, we are immensely excited to announce our engagement to our long term best friend and life partner, Sony Computer Entertainment!

You can read the action packed press release in our press centre. (ooh fancy!)

Posted by: Spaff

Categories: Media Molecule
Tags: big diamond rings chapel o love confetti hitched marriage sony

We’ll never know. But this photo montage might give us some insight. Alex found his old notepad, with all his scribbling and random thoughts on how exactly he was going to make the LittleBigPlanet engine. See if you can work out what any of it means…

Oooooh!

Posted by: Spaff

Categories: LittleBigPlanet
Tags: alex evans found art

Oooooh!Today is the 20th anniversary of the world’s favourite image manipulation suite, and chief tool used in the making of lolcats, Photoshop.
Let’s raise an overly lens-flared champagne glass in celebration!

Computer Arts interviewed a selection of pixel-loving doodle gurus about how Photoshop has changed their lives, including our very own Rex Crowle. Here’s what he did say to them.

What was the first version of Photoshop you used?
Version 5.0 as far as I remember, before that I’d been using Corel PhotoPaint (as it came free with my “Multimedia PC”) and before that, Deluxe Paint on the Amiga.


What were your first impressions?
Initially I was a little disappointed, as it had less plugins than PhotoPaint and no animation features. But, I hadn’t learnt at that stage that plugins are generally pointless, it’s how you use the basic tools that matters!


How would your job be different if Photoshop didn’t exist?
I would destroy a lot more forests-per-day than I currently do.


What do you hate about Photoshop?
The ease of undoing! It can be easy to obsess over redrawing tiny elements to get them perfect, hammering away on the Apple-Z keys, and completely losing the flow of the main piece.


If you had to give one Photoshop tip, what would it be?
Keep it simple and don’t get too distracted by software features. A good idea should still work even if you draw it in MS Paint with a trackball. Although it’ll look rubbish, so don’t do that.

Head on over to Computer Arts to check out all the other similar interviews, including one with our friend Jon Burgerman.

Oh and remember, Photoshop is a powerful and dangerous ally, and not everyone should be allowed to use it.

Posted by: Spaff

Categories: Media Molecule
Tags: art interview rex

The creators of LittleBigContra, winners of the Outstanding Achievement award in the 2009 Sackies have announced their latest project: To the Moon and Beyond.

Ace creators Jaeyden and Leonidas2123 are submitting the project as their entry in to HASTAC and the MacArthur Foundation's Digital Media and Learning Competition (announced back in January "Become a 'Game Changer' and earn up to $50,000").

To announce their project, they've released a trailer to give us all an insight of what's to come:

Read more

Posted by: Tom

Categories: LittleBigPlanet
Tags: community

Every Month, some of the folk over on the LittleBigWorkshop forums hold a themed level create contest, and the winner is bestowed with the ultimate desirable, the one and only Rare PrizeCrown.

There are still two weeks left to enter February’s contest, the theme of which takes its cues from February’s most famous friend; Valentine’s Day, and require entrants to build a two player co-op level. You know, for loved ones to play together.

Oooooh!


If you think two weeks isn’t enough time to build something you’d be comfortable unleashing into the wilds, fear not! The contest will start all over again on March the 1st with a new theme, and again every month after that.

We love co-op levels… well I do anyway, so I’ll be sure to check out the best of these entrants!
Good luck folk, hope you all had a nice Valentine’s Weekend. xxx

Posted by: Spaff

Categories: LittleBigPlanet
Tags: contest create not us

Found art: Vampire Pudge Face

2010February 12th

Oooooh!

Posted by: Tom

Categories: Media Molecule
Tags: found art in the office

When we relaunched littlebigplanet.com last November, some of you told us how much you enjoyed the LittleBigPlanet Concept Art section, which shows off some of the game’s beautiful artwork (even if we do say so ourselves). It’s the very artwork which moulded the game in to the visual feast that so many people enjoyed.

LittleBigPlanet Concept Art

Well, we’ve published some more concept art to the site, this time showcasing some of the concepts which went in to making the game’s UI (Popit and Pod), produced by our graphic designers Jim and Rex.

Head on over to the littlebigplanet.com Concept Art gallery to see more :)

Posted by: Tom

Categories: LittleBigPlanet
Tags: concept art infofridge popit ui design

You might have seen our tweet about it but LittleBigPlanet Central have made a trailer for thier upcoming collaborative level building project, entitled: LBPC: The Game.

LBPC: The Game is a project of epic proportions, involving a hard working team of 11 Creators, the project promises to be one of the biggest level creation projects ever, with a total of 13 Story Levels plus mini-games.

We’re looking forward to this already!

Exciting stuff! And not just because there is a Killer Otter in the video!

If you fancy finding out more about the LBPC: The Game project or maybe getting involved, head on over to LittleBigPlanet Central, there’s a discussion thread about the trailer release.

Posted by: Tom

Categories: LittleBigPlanet
Tags: community killer otters trailers

We posted this a while ago on the site - but when we got a new site, it got lost in the move. Never mind, we found it in a box and have unpacked it again. So, if you missed it the first time, here it is again :)

Here at Mm, we make the server software that lets the LittleBigPlanet community play, create and share. We provide scoreboards, ratings, favourites, tags, publishing services and search indices to millions of players (tens of thousands concurrent) and millions of levels. We often serve tens of millions of HTTP requests and over a terabyte of traffic in a day.

We need someone who knows what it takes to make big services like this go fast - reliably.

You will be using the following tools and techniques to help get our server technology ready for life as a high-volume production system:

  • Continuous integration – including acceptance testing and performance testing
  • Automated deployment
  • Automated virtual server provisioning
  • Automated everything else!
  • Grown-up monitoring systems
  • Helping design processes that interface with various teams in Mm and Sony

You will understand the value of (and hopefully be excited by) working on internal tech like this:

  • A fast HTTP server with an embedded Ruby interpreter
  • An in-memory, hierarchical key-value store with on-demand indices, eventually-consistent replication and sharding
  • A Ruby web framework with a NeverBlock-style calling convention to the outside world, which makes adding features easy
  • A simple RPC protocol that helps us write non-blocking, distributed systems
  • Telemetry processing of lots of data using MapReduce

If you think this is what you’re looking for, we’d love to hear from you!

Nitty-gritty:

  • We have server tech written in C/C++, Ruby and Perl. If you know a few different languages and are comfortable with learning and getting productive in other languages, that’s fine.
  • We’d like you to be comfortable developing in, deploying to, getting stats from and tweaking Linux.
  • The server team is very small (1.5 people right now), so you’ll be making a valuable contribution to both code and culture.
  • We’ll be operating an on-call rota, but our engineering practices (hopefully) keep calls to a minimum!

Posted by: James

Categories: Media Molecule
Tags: jobs