Digital Foundry interview with Alex Evans

Over on Eurogamer’s Digital Foundry, there’s a rather in depth technical jargon filled interview with your friend and mine, Alex Evans. And when I say Jargon filled, i mean it.

I hate anything, as a matter of taste, that operates at the ‘per object’ level, or has arbitrary limits like ‘oh you can have two hero lights and then the rest is baked into an SH probe’ or ‘oh we’ll just lightmap everything’.

If you speak Alex Evans, then why not head over and read the full interview!


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