We’re excited to confirm that Early Access Dreamers will upgrade to the launch version of Dreams ahead of the February 14th launch date. We’ll be releasing the update that gives those players access to all the new content in Dreams between 10 AM GMT and 12 PM GMT and please note, the Dreams servers will be down during this time. After 12 PM GMT the update will be available for players to download and will be between 7-16 GB depending on your region (the discrepancy is due to language support).
We’re really happy to be able to welcome our EA community into the game early and hope you enjoy all the new features coming with the official launch of Dreams! The team here have been busy bees since Early Access launched and we’re excited to be able to confirm the major changes you’ll notice on the 11th:
We’re releasing Art’s Dream! This feature film length adventure follows former jazz musician Art as he dreams about his life, past and present, and realises he needs to make amends with his fellow bandmates. The journey takes him through a series of dream-like situations involving him and a whole cast of wonderful fantasy characters, such as D-Bug, a helpful little robot with an electric personality and Frances, a hammer wielding teddy bear. Will he get his shot at redemption, or will his dreams become nightmares? You’ll have to play to find out. You’ll also get access to the Art’s Dream creation kits, allowing you to make your own dreams with our noir, sci-fi and fantasy creations.
There are also two new kits, Welcome Home and Ancient Temple, to use in DreamShaping and your homespaces (yes, two of them). You’ll also find a new intro to the homespace area and quite a few new tutorials and how-to videos in the Workshop! We’re also supporting 8 new languages - 6 with full VO support - Arabic, Russian, Polish, Korean, Traditional Chinese, Latin American Spanish, Brazilian Portuguese and Portuguese.
You’ll notice some important updates to the Dreamiverse as well. The UI we implemented for DreamSurfing is coming to DreamShaping which should make it easier to find content and collections to create with. We’ve also added trophies and new imp quests. A quick note on trophies - if you’ve met the criteria for a trophy in Early Access it will pop the next time you hit a related milestone. For example, if there is a trophy for hitting level 30 and you’re level 87, the trophy should pop when you hit level 88!
Now, we know our voracious creators in Early Access are dying to know what’s changed in the tools. We’ve added better thermometer tools (level analysis and heatmaps), camera bookmarks and a whole new control scheme that uses left and right sticks, not the motion sensor function, for players who prefer that option.
We’ve also done a lot under the hood - our best guess for how many changes have been made between the start of Early Access and now is...well...18,000? We’ve deployed bug fixes (much of it based on your feedback, thank you!) and added polish across the game. Smaller changes have been made to:
- Checkpoint / respawn redesign
- Display settings
- Visual polish & bug fixes
- Emitters iteration
- Audio preferences
- Puppets procedural animation and walk cycles
- Gadget colour (consistency pass)
- Fog range
- Audio strokes – improve stacked selection and movement
- Audio – localised envelopes
- Scoreboard iteration
- Watermark can be turned off in preferences
- Feedback responded to:
- Option to change sculpt default to single stamp
- Sky flecks on slider
Now, every time we do an update to the tools, there is the potential that community made content will be impacted by the changes. We do our absolute best to minimise this and make the transition as smooth as possible. We are aware of a few issues that may crop up and so, we’ve penned this epic document with examples and fixes to help you with anything that might be affected AND we’ll be doing a special stream with our QA legend Kevin Watt on Wednesday, February 12th at 4PM GMT to answer your questions and help with any fixes live on stream. You can watch, as always on Twitch or YouTube.
Thank you for supporting us in Early Access - we can’t wait to welcome you to the new improved Dreamiverse, ahead of schedule, on February 11th!