Two Uses of Voxels in LittleBigPlanet 2’s Graphics Engine - Anton and Alex at Siggraph 2011

Alex recently voyaged over land and sea to attend Siggraph 2011 in Vancouver. There he gave a talk entitled ‘Two Uses of Voxels in LittleBigPlanet2’s Graphics Engine’ as part of the Advances in Real-Time rendering in 3D Graphics and Games course.


The slides from that talk are now available to interested people,  along with some other talks on the same subject matter too, from Bungie, Crytek, EA and DICE!


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