Principal UX/UI Designer - contract until December 2026

Media Molecule

Principal UX/UI Designer – 12 month contract 9until Dec 2026)

 

We are Media Molecule, a multi-award-winning game developer and a proud member of the PlayStation Studios family. We have a history of creating revolutionary games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next ambitious project and settling into our spectacular, newly refurbished studio in central Guildford. We are now searching for a talented Principal UI/UX Designer to join us on a 12-month contract.

 

What you’ll be doing; 

  • Reporting into the Associate Design Director, the Principal UI/UX Designer will build positive, collaborative and inclusive working relationships with all disciplines within the team to ensure consistency, authenticity, and brand harmony across all systems and UI/UX?
  • Partnering with the Art Director, UI and Brand team to develop the UI art direction and assisting with the style guide to maintain visual consistence throughout the production of the game
  • Working with the leadership team & designers to ensure that UX design feature goals are clear, developed and maintained throughout development
  • Partnering with production as representative for the UI/UX team - managing their roadmap and ensuring that all documentation is up to date & easy to share
  • Analytical UX problem defining, researching & solving
  • Designing, prototyping and presenting user flows to both wireframe quality and high fidelity.
  • Architecting technical requirements for features and ongoing design iterations, requiring a willingness to learn new tech and the ability to implement UI into the engine
  • Contributing to the maintenance of a working UI design system.
  • Generating and collating assets necessary to complete the UI to shipping standard.
  • Augment and build the skills and capabilities of the existing UI/UX team.
  • Co-ordinating the creation of the user experience with other cross-disciplinary teams such as audio, narrative and accessibility stakeholders.

 

 

Requirements 

  • Significant experience in creating UI/UX within the games industry.
  • Expertise with UI/UX design tools, for wireframing and interactive prototyping, including Figma and other general design tools, such as Adobe Illustrator and Photoshop
  • Comfortable collaborating with strong-minded, creative teams. 
  • Excellent creative problem-solving skills – creating simple solutions to complex problems.
  • Demonstrated ability to approach numerous UX features in an agile manner.
  • Previous experience mentoring, upskilling and inspiring design team members to excellence 
  • Exceptional communication and interpersonal skills, with excellent presentation skills and the ability to effectively convey a vision or idea to non-art stakeholders. 
  • You have a solid grasp of visual design and user interface design principles.
  • Proactive, collaborative and self-motivated

 

Plusses 

We really want to hear from you if: 

  • You have prior experience championing user experience design in a small UX team
  • You can work with After Effects and have experience with motion graphics 
  • You have experience working with the Noesis GUI middleware
  • Experience in working with user research teams and usability testing labs

 

Apply now »

Before you apply

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Tips for getting hired!

Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at.

Embrace collaboration. Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.

Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule so it’s YOU and YOUR STYLE that we are interested in learning about. 

Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.

If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!

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